Hey, i want to learn how to use the godot game engine to act upon my game design dreams.
Only Problem is i never used a game engine. I have limeted experience creating games in dosbox with python.
And i am looking for fun beginner challenges that i can finish within around an hour! what do you think i should do in godot to learn the fundamentals?
For example: Create a character that needs to jump to win. Challenges of that sort. Hope to get some achivable, creative promps :)
Make Minesweeper.
It’s a surprisingly simple game to make, but it’s great for learning arrays and user input and Godot’s GUI system (the board can be a grid container.)
Similar (I don’t know how much more difficult/different it’d be to implement):
Somebody recently made a newer version (free on Itch) called Dragonsweeper. I never really understood the appeal of Minesweeper, but this version makes it click for me (aside from more elements, the math and piece logic allows for more deduction). That, and it probably helps that you can make informed guesses (particularly further into a game) as the mines are not the main focus.
Their version is highly engaging, though does not currently include configuration or even a replay (after win) button.
It’s got me thinking that I want to make my own version, half as an excuse to make polygonal* art.
The first-step oversimplified version of this would be like normal minesweeper, though you:
*= I have done 2D in-engine, 3D via blender+vertex colors, plus general material/shader tinkering.
honestly reading that, id assume that must be somewhat hard to make ^^" But ill trust your word of it not beeing so. Perhabs after i am familiarised with godots script ill give it the go.
It’s not too challenging at all - just break it down and take it one item at a time.