• r00ty@kbin.life
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      17 hours ago

      In a professional sense my experience is that they’re more often the result of under-staffing and rigid, fixed release schedules.

        • r00ty@kbin.life
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          17 hours ago

          Yeah, it shouldn’t happen in a release. But, if I had a penny for every time I’ve seen the last minute development that wasn’t tested yet and not even due for the current release squeezed in. I’d literally have a pound, or dollar or whatever else has 100 pennies in.

          • Zagorath@aussie.zone
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            16 hours ago

            or whatever else has 100 pennies in

            Well it’d be 8 shillings, 4 pence, in pre-decimal British currency.

            • peto (he/him)@lemm.ee
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              16 hours ago

              I sometimes suspect that the push for decimalisation was in part to avoid having to teach computers the old system.

              • KSP Atlas@sopuli.xyz
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                13 hours ago

                Afaik it actually was, the UK wanted to move more financial calculations to computers and it was a lot easier to use a decimal currency for that

              • addie@feddit.uk
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                16 hours ago

                Programming a robust global date-time system and having a transparent conversation between metric and *imperial/traditional" units is just a warm-up to show that you can work with the truly demented currency system. Make sure everything is rounded off to the nearest whole ha’penny.

      • Cysioland@lemmygrad.ml
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        16 hours ago

        Yes. Generally, tons of major bugs in a production release are a sign of the company just not working right in general

    • sp3ctr4l@lemmy.zip
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      14 hours ago

      Yeah, I learned to code almost 20 years ago in order to mod video games, and learned that many bugs and massive problems in mods and games are caused by coders being either extremely lazy or making extremely dumb decisions.

      In general, a ginormous problem with basically all software is technical debt and spaghetti code making things roughly increase in inefficiency and unneccesarry, poorly documented complexity at the same rate as hardware advances in compute power.

      Basically nobody ever refactors anything, its just bandaids upon bandaids upon bandaids, because a refactor only makes sense in a 1 or 2 year + timeframe, but basically all corporations only exist in a next quarter timeframe.

      This Jack Forge guy is just, just starting to downslope from the peak of the dunning kruger graph of competence vs confidence.