nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29linkfedilinkarrow-up155arrow-down16cross-posted to: games@lemmit.online
arrow-up149arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square29linkfedilinkcross-posted to: games@lemmit.online
minus-squaremeant2live218@lemmy.worldlinkfedilinkEnglisharrow-up2·5 months agoI mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.
I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.