SSD and 60 fps was the biggest perceptible change this gen for me. Going from 1 minute to boot the console, 1 minute to start the game and 1 minute to load a save to just 60s to jump straight into gameplay changes how one interacts with the console.
Similarly, it may not seem like a lot but 30 fps > 60 fps is a 16.66ms difference while 60 -> 120 is 8.33ms difference.
Neither of these change how a game looks. One may argue chasing next gen graphics has lead to poorer image quality (we’re looking at 720p upscaled to 4k), so staying same as previous gen but 60 or even 120 fps would’ve been a much better route in hindsight.
With this knowledge, I feel the next gen might give us 120 and 240 fps games (frame generation might help to ease CPU burden) for cross gen stuff while most games would burn themselves trying to path trace at 720p at 40 fps and abuse upscaling and frame generation to pass it off as 4k120 (yes that’s 2 ai frames between 2 real frames)
SSD and 60 fps was the biggest perceptible change this gen for me. Going from 1 minute to boot the console, 1 minute to start the game and 1 minute to load a save to just 60s to jump straight into gameplay changes how one interacts with the console.
Similarly, it may not seem like a lot but 30 fps > 60 fps is a 16.66ms difference while 60 -> 120 is 8.33ms difference.
Neither of these change how a game looks. One may argue chasing next gen graphics has lead to poorer image quality (we’re looking at 720p upscaled to 4k), so staying same as previous gen but 60 or even 120 fps would’ve been a much better route in hindsight.
With this knowledge, I feel the next gen might give us 120 and 240 fps games (frame generation might help to ease CPU burden) for cross gen stuff while most games would burn themselves trying to path trace at 720p at 40 fps and abuse upscaling and frame generation to pass it off as 4k120 (yes that’s 2 ai frames between 2 real frames)