I mean, major leaps are hard to come by in all hardware, not just console. Everything since about the PS2 has been slow and steady iterations. Major leaps each time seemed to be PS3 era upping the RAM dramatically, and PS4 era forcing games to be installed to HDD. This gen was SSDs with a sprinkling of RT.
SSDs were a major one. The seek time on a traditional spinning HDD is about the same as latency on your internet connection halfway across the country. Boot a laptop on HDD now and it’s so slow you’ll think it’s broken.
Ray Tracing has tried, but needs to be several orders of magnitude more powerful to realistically be able to replace traditional rendering at the quality levels gamers expect. So it’ll be just for a bit of reflections and nicer lighting here and there.
I guess VRR/FreeSync/GSync is nice as well. Moving to that means games can run as fast as they are able on lower end hardware. There’s a world of difference between a 40-50fps VRR display and a 60fps display skipping frames.
I mean, major leaps are hard to come by in all hardware, not just console. Everything since about the PS2 has been slow and steady iterations. Major leaps each time seemed to be PS3 era upping the RAM dramatically, and PS4 era forcing games to be installed to HDD. This gen was SSDs with a sprinkling of RT.
SSDs were a major one. The seek time on a traditional spinning HDD is about the same as latency on your internet connection halfway across the country. Boot a laptop on HDD now and it’s so slow you’ll think it’s broken.
Ray Tracing has tried, but needs to be several orders of magnitude more powerful to realistically be able to replace traditional rendering at the quality levels gamers expect. So it’ll be just for a bit of reflections and nicer lighting here and there.
I guess VRR/FreeSync/GSync is nice as well. Moving to that means games can run as fast as they are able on lower end hardware. There’s a world of difference between a 40-50fps VRR display and a 60fps display skipping frames.