Is there any news about when FSR 2 will come out? I saw this which said it was like coming closer to September 6, which was around a month ago. Are there any plans to implement FSR 3?

  • Daydream8714OP
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    1 year ago

    Right, but doesn’t each game developer need to implement it into their game? It’s my understanding that the technology is released, but not yet implemented in Baldur’s Gate 3.

    • Björn Tantau@swg-empire.de
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      1 year ago

      Correct. FSR 1 can be implemented on a system level (it’s done that way on SteamOS). But FSR 2 has to be implemented for each game individually.

      • Daydream8714OP
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        1 year ago

        Interestingly enough, the Steam Deck is why I ask. I’m hopeful that with FSR 2/3 I can get solid performance on it.

        • Björn Tantau@swg-empire.de
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          1 year ago

          The game seems to be more CPU bound. FSR helps more with graphics.

          But, FWIW with these settings I get more or less acceptable performance and visual quality:

          • vsync and frame rate cap off
          • in-game FSR: Ultra Quality
          • everything on low, except textures on medium with x2 anisotropic filtering
          • anti-aliasing: TAA (this resets every launch for some reason)
          • Daydream8714OP
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            1 year ago

            Interesting, I’ll have to test those settings out. Thanks!