Awoo [she/her]@hexbear.net to chapotraphouse@hexbear.netEnglish · edit-210 days agoNew Struggle Sessionhexbear.netimagemessage-square86fedilinkarrow-up174arrow-down11file-text
arrow-up173arrow-down1imageNew Struggle Sessionhexbear.netAwoo [she/her]@hexbear.net to chapotraphouse@hexbear.netEnglish · edit-210 days agomessage-square86fedilinkfile-text
minus-squareZuzak [fae/faer, she/her]@hexbear.netlinkfedilinkEnglisharrow-up4·10 days ago Poison Bow so you can hit them once then run away Darkness Axe because it makes me think of the Devil Axe from Fire Emblem Nature Whip because vines Thunder Hammer because big impact Spear of Light feels a common thing Earth Shield because sturdiness Wind Claws because you gotta be quick and mobile Ice Knuckles pack a wallop Water Dagger because the only other one left is fire and you don’t want that close to you Fire Sword just fits
minus-squareAwoo [she/her]@hexbear.netOPlinkfedilinkEnglisharrow-up5·10 days ago Poison Bow so you can hit them once then run away I went with poison shield because you grind them down whenever they attack and you block. Nature Whip because vines This is exactly the same as my logic lol.
Poison Bow so you can hit them once then run away
Darkness Axe because it makes me think of the Devil Axe from Fire Emblem
Nature Whip because vines
Thunder Hammer because big impact
Spear of Light feels a common thing
Earth Shield because sturdiness
Wind Claws because you gotta be quick and mobile
Ice Knuckles pack a wallop
Water Dagger because the only other one left is fire and you don’t want that close to you
Fire Sword just fits
I went with poison shield because you grind them down whenever they attack and you block.
This is exactly the same as my logic lol.