Blizzard’s World of Warcraft is no stranger to costly in-game cosmetics, but its latest super expensive mount is so popular it’s causing a shortage of WoW Tokens in the in-game auction house.
A feature that costs Blizzard nothing, given an obscene price larger than any game or expansion they’ve ever sold, dangled with rationality-undermining time pressure, and using some bullshit tokens for artificial scarcity.
Only legislation will stop this.
Nothing inside a video game should cost real money.
If we allow this to continue, there will be nothing else.
Nothing inside a video game should cost real money.
I wouldn’t go that far, otherwise you would also kill off essentially third parties producing content a la Second Life or the asset stores in various game engines as well as services provided by players to other players.
A feature that costs Blizzard nothing, given an obscene price larger than any game or expansion they’ve ever sold, dangled with rationality-undermining time pressure, and using some bullshit tokens for artificial scarcity.
Only legislation will stop this.
Nothing inside a video game should cost real money.
If we allow this to continue, there will be nothing else.
I wouldn’t go that far, otherwise you would also kill off essentially third parties producing content a la Second Life or the asset stores in various game engines as well as services provided by players to other players.
Developing a video game is not “inside a video game.”
When somebody’s playing raid sherpa or whatever, pay them in gold.
Even if stopping this cuts off some legitimate niche - that beats letting it swallow the entire industry.