The exact quote:

It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence. We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.

  • AllNewTypeFace@leminal.space
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    13 hours ago

    Presumably this will mean a high-performance ARM CPU (comparable to the Apple M series), along with the dynamic recompilation technology Steam have been experimenting with. (It’s unlikely that Intel or AMD will deliver the generational leap they’re talking about.)

    • weker01@sh.itjust.works
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      12 hours ago

      This reminds me of an old thread on a random forum. Just when Sims 2 was released they were speculating what Sims 3 would look like.

      Someone suggested that the next game will surely be in the source engine!

      While your point is more realistic than that I still don’t think valve could pull this off in reasonable time. Translation for games is extremely hard to do right. I think if at all there will be another generation of decks before we see something like this.

      • asexualchangeling@lemmy.ml
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        12 hours ago

        Also honestly, proton being basically a public beta on the decks launch was one thing, But that’s going to create even more issues on launch for the newer device unless they have it practically perfect before it comes out.

        • Kazumara@discuss.tchncs.de
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          3 hours ago

          Their stack is so brutal. It’s incredible how they overcame it all.

          ARM instruction set, wrong page size, GPU without documentation for which they reverse engineered a Vulkan and OpenGL driver.