• Telodzrum@lemmy.world
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    8 hours ago

    G*mers really don’t want the industry to evaluate the $60 price point and apply inflationary adjustments going back to when it became the standard.

    • InverseParallax@lemmy.world
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      8 hours ago

      The $60 was based on 55%+ going to distribution channels, +physical media costs, so it could be down from there.

      • A_Random_Idiot@lemmy.world
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        3 hours ago

        regular reminder that digital distribution was sold to us under the false promise that games would be cheaper, because they wouldnt have to pay for printing boxes, CDs, manuals, greebles, Wouldnt have to pay for shipping or storage, or any other burden addition of physical media.

        That we’d be able to buy games for 30 dollars, and that that the developers and everyone involved would make more money than they would have paying 50 for a physical game.

        • InverseParallax@lemmy.world
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          3 hours ago

          Yeah, this is the original sin, they just banked the cost the whole time until they could cry that they need to charge more because of inflation.

      • A_Random_Idiot@lemmy.world
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        3 hours ago

        People seem to forget that just moderately decent games sell magnitudes more today than they did 20 years ago, too, thus continuing to bring in insane cash (as long as you arent sony or other companies that are obscenely wasteful…) despite inflation, this stable pricing making them a good entertainment investment for people whose minimum wage hasnt changed in like 15 years

      • Saik0@lemmy.saik0.com
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        5 hours ago

        Why compare oranges and apples? Console and PC games were never the same from a price perspective.

      • Corgana@startrek.website
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        6 hours ago

        This is a really interesting chart. A lot of N64 games were $70 and even $80 at launch which is upwards of $150 today. Just crazy.