• conciselyverbose@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 months ago

    The extraordinary measures to not feel like another generic UE game involve replacing core components not designed to be replaced.

    The reason people don’t want to see UE just be “the engine” for every big budget game is because you get way more variety when big companies make their own from the ground up to meet their own needs. A game like Elden Ring feels different because they have different design principles, sure, but it also feels different because they built their own engine from the ground up that fits its gameplay. It would be a worse game in UE. The things it abstracts away sound great, but it means everyone does the same things the same way.

    People react negatively to it because it’s really easy to tell.

    • Paradachshund
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      I definitely agree about going back to more bespoke engines.