BeamBrain [he/him]@hexbear.net to games@hexbear.netEnglish · 3 months agothe cia is hosting a strategy guide for command & conquer tiberian sun on its websitex.comexternal-linkmessage-square12fedilinkarrow-up151arrow-down10file-text
arrow-up151arrow-down1external-linkthe cia is hosting a strategy guide for command & conquer tiberian sun on its websitex.comBeamBrain [he/him]@hexbear.net to games@hexbear.netEnglish · 3 months agomessage-square12fedilinkfile-text
minus-squareAcute_Engles [he/him, any]@hexbear.netlinkfedilinkEnglisharrow-up21·3 months agoThe reason the bay of pigs failed is because the CIA spawned on the right side of the map and so the animation for the plane to drop off vehicles at the vehicle bay takes longer and throws off the build order. Is that TS or RA i forget
minus-squareGenderIsOpSec [she/her]@hexbear.netlinkfedilinkEnglisharrow-up7·3 months agoThat was in the first C&C with the NOD getting easily owned if they spawned on the right side I think there was one mission that had the enemy base on right on the air path too so they just downed the planes and you wasted money on that
minus-squareAcute_Engles [he/him, any]@hexbear.netlinkfedilinkEnglisharrow-up6·3 months agoYeah some of the old school RTS games had some bullshit missions
The reason the bay of pigs failed is because the CIA spawned on the right side of the map and so the animation for the plane to drop off vehicles at the vehicle bay takes longer and throws off the build order.
Is that TS or RA i forget
That was in the first C&C with the NOD getting easily owned if they spawned on the right side
I think there was one mission that had the enemy base on right on the air path too so they just downed the planes and you wasted money on that
Yeah some of the old school RTS games had some bullshit missions