Been really enjoying this, much more than I ever liked Smite. They have a ton of great ability and item designs from Dota to draw on, but it’s significantly more approachable. I really like how the last hitting and denying works. The balance is still getting dialed in but I’m having a good time while it does.
I really like how deadlock does it; you just have to hit the creep with player damage in the last few seconds of its life, and then your whole lane gets the reward, which can’t be denied. But it also generates a little orb that can be secured by either team; if no one pops it, it automatically goes to the killing team. It has the HOTS thing where farm gets shared pretty much evenly among everyone in the lane, but there’s still enough gameplay to the creep killing that it’s engaging, instead of just standing in lane passively and getting XP for it.
Been really enjoying this, much more than I ever liked Smite. They have a ton of great ability and item designs from Dota to draw on, but it’s significantly more approachable. I really like how the last hitting and denying works. The balance is still getting dialed in but I’m having a good time while it does.
The absence of last hitting and denying is why I loved Heroes of the Storm.
I really like how deadlock does it; you just have to hit the creep with player damage in the last few seconds of its life, and then your whole lane gets the reward, which can’t be denied. But it also generates a little orb that can be secured by either team; if no one pops it, it automatically goes to the killing team. It has the HOTS thing where farm gets shared pretty much evenly among everyone in the lane, but there’s still enough gameplay to the creep killing that it’s engaging, instead of just standing in lane passively and getting XP for it.