Alternative title: what are you playing on your standardized linux-based laptop designed for efficiency and battery life over raw graphical power in an age of IP abolishment?

I’ve been thinking about what gaming would look like in a near-fully Socialized economy, and what modern games would fit the idea best. The biggest kicker here is that I don’t believe endless graphical improvements to push and sell more powerful hardware would still be driven as much. Efficiency over raw power. Essentially, the tagline from the perspective of a future Socialist being called a Revisionist online is infecting my thinking.

That brings me to some ideas: Minecraft, Celeste, Stardew Valley, Hollow Knight, Crosscode, Caves of Qud, Cataclysm: Dark Days Ahead, Dwarf Fortress, either open-ended or extremely tight and replayable games tend to fit my idea of what gaming would look like. Fallout: New Vegas, Disco Elysium, and other great games would be big too, as well as emulators. In an era with IP abolishment, gaming would look very different IMO. New Vegas, Minecraft, and other highly moddable games would likely thrive.

What are your thoughts? I’m imaging playing these on a standardized Linux-based PC designed to be repairable with commonly produced parts, haha.

Side note: board games count, too! TTRPGs and whatnot that don’t require excess waste and are based around standardized systems like dice and playing cards would be cool to hear about as well.

Kind of a ramble, needed to please the brain worms piloting my rotting corpse

  • ChaosMaterialist [he/him]@hexbear.net
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    3 months ago

    I have legitimately thought to transform The Socialist Calculation Debate as a Factorio or SimCity game.

    If there is one thing certain, IP abolishment will make preservation far easier. I also think we’ve escaped the hardware limitations of previous decades. One can play complex and interesting games without specialized computers. This means games can float from machine to machine without endlessly repairing out-of-manufacture vintage hardware.

    Another boon is one can constantly update and redevelop game engines, improving both older games and allowing deep modding. DooM is a glimpse of this possible future, both the original game and many other games built on top of that mountain of open-source development. Case and point: Selaco is built on GZDoom