stopthatgirl7@kbin.social to Games@lemmy.world · 2 years agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square75fedilinkarrow-up1213arrow-down113file-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.workstechnology@lemmy.world
arrow-up1200arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Games@lemmy.world · 2 years agomessage-square75fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.workstechnology@lemmy.world
minus-squareUltraviolet@lemmy.worldlinkfedilinkEnglisharrow-up4·2 years agoEspecially if there’s head bob. That simulates the exact difference in your senses of vision and balance that triggers seasickness.
Especially if there’s head bob. That simulates the exact difference in your senses of vision and balance that triggers seasickness.