Microsoft's 'Windows on ARM' initiative isn't great for gaming right now - but its Auto SR technology is definitely intriguing. Using a hardware neural proce...
Microsoft has implemented a standard Direct3D API for upscalers (DirectSR), so instead of game needing to directly target DLSS AND FSR AND XeSS, it targets DirectSR and your GPU driver provides the rest (ie. nVidia drivers will target DLSS, Intel XeSS, AMD probably nothing for now, since Microsoft’s built-in scaler is a port of FSR3)
This would only be better if Khronos had beaten them to the punch, this is Windows only, but at least it’s GPU vendor neutral.
That’s what’s happening though.
Microsoft has implemented a standard Direct3D API for upscalers (DirectSR), so instead of game needing to directly target DLSS AND FSR AND XeSS, it targets DirectSR and your GPU driver provides the rest (ie. nVidia drivers will target DLSS, Intel XeSS, AMD probably nothing for now, since Microsoft’s built-in scaler is a port of FSR3)
This would only be better if Khronos had beaten them to the punch, this is Windows only, but at least it’s GPU vendor neutral.