- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.
But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.
Agreed.
The contract was broken as soon as devs and publishers started pushing the digital download lies, because if you buy the game digitally they wont have to pay for shipping, boxes, manuals, cds, storage, etc etc etc, so the games will cost less and the devs/pubs will still manage to make more money on it than they ever would have otherwise!
and now we have 70-80 dollar charges for the standard, base version of games, with triple digits for the super mega special elite deluxe ultra edition. And you don’t even get to own the fucking game, cause sony and ubisoft have both shown zero issue with going into your account and removing things you’ve bought.
You highlight another point in the unspoken contract:
That’s gone too.
Which is what digital downloads was actually all about.
Killing the second hand market in the belief and hope that those people buying the used copy for 5 bucks, will come to the dev/pub directly and spend the 60 bucks on it brand new.
Which is why some degree of chaotic lawlessness (as in pirate disks being sold near subway entrances) is good for humanity and good for the market.
And there’s no inherent moral value in intellectual property or copyright, so only whether it’s ultimately better or worse to have it is important.
Keep in mind that games have cost $60 for fucking ages, regardless of inflation.
Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits (6 years old)