Just read the patch notes and it sounds like the classic whining that MMO hardcores do every time something changes… seems to me like this only effects the try-hards who have been taken advantage of broken mechanics and bugs to dominate and faceroll everything through end game…
I’m only level 57 but I’ve finished the campaign and am just working my way through TIII stuff… so maybe I’ll see it later… but it didn’t look terrible to me. 🤷🏼♂️
The thing people don’t realize is that with ARPGs you NEED to nerf shit or everything is gonna get out of control really quick, you’re gonna end up with some D3 shit where you’re doing 45 billion dps on a monster that has 900 trillion HP. All these ADD players just want to zoom around the whole map one shotting everything on screen and getting to max level with perfectly rolled gear without even trying. Then they complain that there’s no content after a week.
I agree with you on this, but it looks like a lot of people complains are about that the grinding was already heavy and the patch update made grinding harder or longer without adding more fun to it, just nerfing stuff, we can say that the Season itself is the fun part, mm maybe is not. So yeah, they need to nerf stuff but at the same time making it more interesting so people engage with grinding again, I can imagine that is sth hard to balance, idk. I’m just level 50 trying to get to Tier 3 with a sorcerer and I can see that is going to take some time, maybe I’m just going to get bored trying to get there.
One thing I’d recommend is just do the capstone and go to T3… the power jump after getting the gear that isn’t soft capped is insane… I was struggling T2 with a level 52ish Barb and I hit the bullet and grinded the story to get to T3 and I was shocked at the change… still gotta watch the survivability… but damage took off.
Just read the patch notes and it sounds like the classic whining that MMO hardcores do every time something changes… seems to me like this only effects the try-hards who have been taken advantage of broken mechanics and bugs to dominate and faceroll everything through end game…
I’m only level 57 but I’ve finished the campaign and am just working my way through TIII stuff… so maybe I’ll see it later… but it didn’t look terrible to me. 🤷🏼♂️
The thing people don’t realize is that with ARPGs you NEED to nerf shit or everything is gonna get out of control really quick, you’re gonna end up with some D3 shit where you’re doing 45 billion dps on a monster that has 900 trillion HP. All these ADD players just want to zoom around the whole map one shotting everything on screen and getting to max level with perfectly rolled gear without even trying. Then they complain that there’s no content after a week.
I agree with you on this, but it looks like a lot of people complains are about that the grinding was already heavy and the patch update made grinding harder or longer without adding more fun to it, just nerfing stuff, we can say that the Season itself is the fun part, mm maybe is not. So yeah, they need to nerf stuff but at the same time making it more interesting so people engage with grinding again, I can imagine that is sth hard to balance, idk. I’m just level 50 trying to get to Tier 3 with a sorcerer and I can see that is going to take some time, maybe I’m just going to get bored trying to get there.
One thing I’d recommend is just do the capstone and go to T3… the power jump after getting the gear that isn’t soft capped is insane… I was struggling T2 with a level 52ish Barb and I hit the bullet and grinded the story to get to T3 and I was shocked at the change… still gotta watch the survivability… but damage took off.
Psh. Like im gonna trust what the Walking Dude says. /s
PREACH! 100% correct.
If anything my char feels more powerful now. I have a much easier time blowing through side dungeons and such.