Nemeski@lemm.ee to Games@sh.itjust.worksEnglish · 5 months agoElden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'www.pcgamer.comexternal-linkmessage-square185fedilinkarrow-up1287arrow-down15cross-posted to: games@lemmit.online
arrow-up1282arrow-down1external-linkElden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'www.pcgamer.comNemeski@lemm.ee to Games@sh.itjust.worksEnglish · 5 months agomessage-square185fedilinkcross-posted to: games@lemmit.online
minus-squareEmpricorn@feddit.nllinkfedilinkEnglisharrow-up2·5 months agoAgreed. I don’t mind non-intuitive quest steps, but completely missable items, abilities and other content is inexcusable. That’s why we have to look up wikis…
minus-squareRenacles@lemmy.worldlinkfedilinkEnglisharrow-up3·5 months agoThe questlines are so intuitive that some were missing an ending for a few months due to bugs and nobody noticed.
minus-squareEmpricorn@feddit.nllinkfedilinkEnglisharrow-up2·5 months agoI acknowledge the ambitious scope of the game, but that’s actually sad.
Agreed. I don’t mind non-intuitive quest steps, but completely missable items, abilities and other content is inexcusable. That’s why we have to look up wikis…
The questlines are so intuitive that some were missing an ending for a few months due to bugs and nobody noticed.
I acknowledge the ambitious scope of the game, but that’s actually sad.