Let’s make a list of magic items that are flavourful and interesting! I’ll start us off.
- A fine tablecloth which, when placed on a table, conjures food, plates, and cutlery. The food is different every time, but always delicious and high-quality, conferring a minor rest/morale bonus. The table is always impeccably set. The food and everything else disappears if anyone at the table commits a breach of etiquette, no matter how minor. The tablecloth then has a cooldown period before it can be used again. (Depending on how clever your players are and how much you like watching them suffer, the tablecloth might have the relevant rule embroidered on it until the next time it’s used.)
- A pair of bracelets which, when worn, make all non-magical animals friendly. They don’t allow for communication or taming – “friendly” does not mean “subordinate”, and the animals are still animal-level intelligent. The bracelets also make nearby animals friendly to each other: if you’re petting a rabbit, a wolf will just nuzzle up next to it.
- A laser gun that does no damage, but which causes its target to believe that whichever limb it hit was destroyed or severed.
- A tamper-evident magical lock: fairly easy to pick, but the person attuned to it (or anyone who knows the activation phrase) can tell when it was last opened by touching it.
- A clockwork bird that will fly in a path the user sets when activating it, but has no collision avoidance capability.
- A fortune-telling implement (marked bones, crystal ball, etc) which doesn’t provide any sort of divination ability, but makes other people believe the predictions the user makes with it.
- An enchanted flare-gun that will draw a line in the sky between the user and the closest sapient creature that isn’t within five meters.
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