simple@lemm.ee to Games@lemmy.worldEnglish · 1 year agoMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logowww.videogameschronicle.comexternal-linkmessage-square155linkfedilinkarrow-up1978arrow-down19 cross-posted to: games@hexbear.netgames@sh.itjust.worksgames@lemmit.online
arrow-up1969arrow-down1external-linkMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logowww.videogameschronicle.comsimple@lemm.ee to Games@lemmy.worldEnglish · 1 year agomessage-square155linkfedilink cross-posted to: games@hexbear.netgames@sh.itjust.worksgames@lemmit.online
minus-squareessteeyou@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down12·edit-21 year agoSure, and the Spectrum ZX I used to use 35 years ago had even less. The GameCube is ancient history, it’s not the benchmark for a reasonable amount of memory for anyone. Edit: apologies, I forgot we were talking specifically about a GameCube game.
Sure, and the Spectrum ZX I used to use 35 years ago had even less. The GameCube is ancient history, it’s not the benchmark for a reasonable amount of memory for anyone.
Edit: apologies, I forgot we were talking specifically about a GameCube game.