• Fuck spez
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      601 month ago

      Anon triggers existential crises throughout Lemmy

  • @moog@lemm.ee
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    731 month ago

    This would be true for me if I was hoarding the primo life stuff but I’m not. I’m poor AF and simply don’t have any of the primo shit irl lol

    • @flames5123@lemmy.world
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      41 month ago

      Exactly. There are people who save so much to retire early, but I’m in my late 20’s and just living life instead of waiting. Sure, I’m putting away some money into my Roth and 401k to retire on time and live a comfy life after that, but I’m definitely traveling, going to events, spending more to live in a city, etc.

      • @henfredemars@infosec.pub
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        51 month ago

        Here’s my thing. I don’t know when I’m going to die. I might live to ripe old age. I might not. But if I don’t, I want to know I had a good time also.

        Imagine if you hyper optimized for an early retirement and then get hit by a bus at 35. Stuff happens. We’re all gonna die. Enjoy yourself where you can because you don’t really know how many years you’ve got.

  • @Paradachshund
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    431 month ago

    I say this as a game designer: use the stuff you get. That’s why we put it there. You’ll get more, we promise.

    • @borth@sh.itjust.works
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      391 month ago

      And then there are games like… Oh, you sold that quest item? Tough luck, restart the whole game and make better decisions lol

      • @Paradachshund
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        151 month ago

        Yeah that’s definitely no good. Thankfully zorking yourself is basically unheard of in modern game design.

        • @mortemtyrannis@lemmy.ml
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          171 month ago

          Yeah but achievements exist.

          Maybe I did need to carry that garden gnome throughout the entire game and send it into space.

          • @Paradachshund
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            71 month ago

            I hadn’t really thought of them that way before but you’re right. That is often where the missable stuff is now.

          • @Buddahriffic@lemmy.world
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            21 month ago

            Then you could get some replay value out of the game. Sometimes I find having goals in the game can help motivate the desire to play, even if I don’t end up going for them.

      • Liz
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        01 month ago

        I miss the old games that didn’t make winning inevitable.

    • @vithigar@lemmy.ca
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      101 month ago

      But then I wouldn’t have had the opportunity to dump an attache case full of grenades on the head of the last boss in Resident Evil 4!

    • imecth
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      71 month ago

      This is a game design failure, it’s why max ammo is a thing.

      • @Paradachshund
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        61 month ago

        I’m not sure what you mean. You’re saying it’s a failure if the game doesn’t limit what you can carry?

        • imecth
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          111 month ago

          In fps games ? Absolutely. By adding a limit you’re telling your player to use it, or lose it. Gotta protect players from themselves. Unfortunately it’s hard to apply to some types of games, like crpgs which are notoriously bad at giving random shit that you might one day need.

          • @Paradachshund
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            51 month ago

            Ok cool, I definitely agree in most cases. Limitations create choices, and choices are what create meaningful gameplay.

            I don’t think you can use this as a blanket statement, though, even if I usually prefer it personally. Some people absolutely despise inventory management, and that’s fair.

            I also don’t think inventory limits totally get rid of the hoarding thing. For people who hoard to an extreme it can create a lot of distress for them, and they probably won’t enjoy the game as much. They still try and hoard, and end up having to leave things behind or throw things away, still never using them. It’s not an easy problem to solve.

            It sounds like we have a similar preference though, and I agree that it can be really good design to limit people to create a more powerful experience. It’s certainly the way I design in general.

          • @intensely_human@lemm.ee
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            51 month ago

            There should be some kind of mechanic where you can put the thing somewhere and retrieve it later. Sort of like a ender chest, but with multiple, mutually-exclusive repositories.

            For example, you could sell the item to a particular NPC, and someone else from the NPC’s same guild in a different city might have the item, but only if you ask about unusual items. “Oh yeah I bought this the other day from my counterpart in Lombard: <the item you sold>”

            Some way to free up inventory, and take a chance the item will still be in your world later.

    • @intensely_human@lemm.ee
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      51 month ago

      I say this as an old timer: use the stuff you get. That’s why you have the urge now. You won’t get more, I promise.

      • @Paradachshund
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        71 month ago

        Old games definitely were much more comfortable with missable very important items. There’s a certain magic to it, but it can definitely feel pretty bad.

  • @Jessica@discuss.tchncs.de
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    181 month ago

    I suppose you could say this about saving for retirement, but it’s super important to start early. I’m not sure what else in life you could apply this to?

    • @Rednax@lemmy.world
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      91 month ago

      I also used to save up every potion and usuable that I came across. I wanted to feel in control by being prepared for everything. That sounds like a fine quality to have, but it stems from a fear of not being able to handle whatever is thrown at you. It is a symptom of a lack of self confidence.

      Nowadays the things that I’m most proud of in life, are things I only achieved because I jumped head first into the unknown, yet still came out on top of whatever challenge I had taken on.

    • @ClaireDeLuna@lemmy.world
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      1 month ago

      Taking chances is my guess. Each weapon is a “life experience”

      The basic pistol is your normal day to day. The shotgun is your night out.

      But that gauss cannon, or rocket launcher are those big risk moments like asking that person out, or going to that once in a lifetime concert.

      “I can’t go to that concert I have work tomorrow” “But it’s literally their retirement tour and you love them!” “I know but…I really need this job”

      Yeah it’s the responsible decision to go into work, but you’re going to regret missing a day of work way less compared to missing that once in a lifetime event.

      If you’re saving money it’s fiscally responsible not to spend it, but your peak years of health are going to be wasted “saving for your future” when you’re 60 and your body isn’t as capable as it used to be. So you’re ruining the overall “game”(life) by trying to conserve and inducing more struggle onto yourself just to save an extra buck here and there.

  • @Kedly@lemm.ee
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    161 month ago

    This applies to video games to a T, but tf is OP talking about with it applying to life, everyones struggling because we’re getting less and less of the Overpowered Cool Ammo

  • @Emmie@lemm.ee
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    1 month ago

    Yea but you can also fuck up in the other direction after this realization. Nowadays I literally evaporate every thousand of currency I manage to get my little hands on.

    Perhaps it is the climate collapse awareness. Why would I hoard stuff if it is near? Just to wait till the money loses all value? I need to liquidate some of those assets and buy a boat or smh when I still can. But I have this problem that this money lets me not work and not suffer so I can’t really use it unless I am 100% sure shit hits the fan next week.

    I would call it being barely rich. You don’t feel rich, you can’t afford stuff but theoretically you are so it’s kind of weird. If you spend it you will stop being barely rich very fast. But if you won’t spend it you won’t ever feel rich.