• @sparkle@lemm.ee
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    Cymraeg
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    23 days ago

    Quaternions? Basis of quantum mechanics? Pretty sure that’s not right at all. A lot of games use them for rotations in place of rotation matrices though I suppose.

    • @0ops@lemm.ee
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      422 days ago

      Iirc, using quaternions for rotations let’s you avoid “gimbal locking”.