• Carighan Maconar
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    1311 months ago

    Yeah. What I wanted was something like the graphics of FF7 remaster with the underlying game elements of FFX, the whacky classes of FFTA2 and FFX-2 and the scriptable party behavior of FFXII. And it’s just nothing like that.

      • @TwilightVulpine@lemmy.world
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        411 months ago

        Back then I wasn’t a fan of the cartoony character design, but I definitely had my fill of hyper-realism in Final Fantasy.

        • @SpeakinTelnet@sh.itjust.works
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          411 months ago

          As someone who has FFVI as his most replayed final fantasy, the return to cartoony that FFIX offered was such a bliss to me but I remember that it was really controversial back then.

          IIRC people who prefered PSx era final fantasy didn’t care much for 9 while those who prefered SNES era generally liked it.

          • @TwilightVulpine@lemmy.world
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            511 months ago

            While FF6 is somewhat cartoony with its sprites, I think that’s less of an artistic choice but the result of the limitations of the SNES. The portraits and artwork for it are much more realistic. But it makes sense that players would get this impression of a cartoony style, the end result in the game is what it is.

            Like with Wind Waker, FF9’s reception at the time was overly critical of it, and today we criticize that reaction for being shallow, but one thing to keep in mind is that back then realistic-looking games were just starting to become a possibility, and people wanted to see how far we could get. The frustration was misguided but understandable in context.

            In retrospect, as much as I keep some fondness for FF8, FF9’s style was a much better fit for the limitations of the PS1. It has aged much more gracefully.