• @OrgunDonor@lemmy.world
    link
    fedilink
    English
    104 months ago

    I feel like neither of you have played it with your description.

    For those that havent played -

    The game has 4 types of currency, Medals, Requisition Slips, Samples and Super Credits. Medals, Requisition and Samples are only rewarded through playing the game(Either for completeing missions, or found in missions).

    Super Credits can be bought with real money, but can also be found in mission.

    You unlock Strategems with Requisition Slips and upgrade them(Ship Upgrades) with the Samples.

    You then have “War Bonds” which are where you unlock the rest of the gear(Weapons, Armour, Boosts and more). This is where you use Medals. The War bonds are most equivilant to a Battlepass, but they are not timed and do not disappear so even if you come to the game a year later you will be able to buy and unlock everything on the very first one. The game shipped with the basic war bond that everyone had, and the first premium war bond, this is 1000 Super Credits to unlock, then you use Medals to unlock items with in it.

    As for other micro transactions, there is a “Super Store” that has 4 items in it that rotate ever few days(I cant remember the time it is 2 or 3 days), that has surprisingly cheap items especially compared to what other companies are doing. They are not just purely cosmetic though, but they do not really offer anything you can not already unlock through the warbonds. Armour has different classes(Light Medium Heavy), and they have a different bonus(More Stims, More Grenades, throw grenades further) and so you might find a combination that you can not get on a warbond that you want(Light Armour with more range on grenades for example). I don’t know if I would class it as P2W, no bonus is overpowered or game changing, but it is definitely not just cosmetic.

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
      link
      fedilink
      English
      3
      edit-2
      4 months ago

      I don’t have the game yet, but I’m planning on getting it and… That sounds annoying as fuck and needlessly complicated. What’s wrong with just having a single currency? What you earn by playing is a single currency, everything you buy in game only uses that 1 currency. Everything you only get with real money is just purchased outright, without the need for some BS currency that only has value in that 1 game. Why the hell does nobody do that?

      • @KeenFlame@feddit.nu
        link
        fedilink
        English
        44 months ago

        It’s not annoying. It wasn’t explained that well I guess but it’s very easy to get into and play with the progression system.

        The reason for having multiple resources for these is the same reason for having multiple resources in a tabletop game. It’s fun to balance what you do, risk reward with different modes of play.

        Long term goal is finding samples on the map and extracting alive with someone that has carried them with you. If you die you drop them etc. This resource loop makes sense it is a whole secondary to the main missions and will net you upgrades in the end that are for your ship which means anyone that joins your squad.

        The money you get from everything and is used for unlocking the “spells” and they are also gated by xp. This is also great and well thought out as the player will unlock toys in bursts and have time to learn them side by side with learning new mission types.

        When you select a mission you get to choose an operation which is several missions in a row with increasing medal rewards for completing main objectives.

        You can do side objectives and clear enemy sites for more rewards at the end.

        All this is also balanced by the run having a timer which makes the enemy count increase steeply, so you have to balance if you want to complete more or less, if you want to safely extract, if you want more medals or money etc.

        This creates a dynamic difficulty choices so the players can together calculate different risk reward scenarios based on what they want and how intense.

        You can win big on a hard mission, but can’t extract unless you fail. It’s easy to get overwhelmed and run out of reinforces (extra lives)

        Gosh it’s so much brilliant progression and gameplay choices put in here and it makes my game design brain gush. It’s so anti pay to win which is very refreshing, you get the suoercredits to unlock stuff in missions and in passes and it doesn’t give better stuff exactly, it gives different stuff, like the tf2 weapons or something like that, and it’s just different tools to finish jobs that needs to be done, which makes all players be able to contribute in their own way. It’s just very very smart.