• Uglyhead
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    56 months ago

    I tend to agree. Taking the car physics from their acquisition of Rocket League and putting it into a racing game was a bit of genius. It is the most fun I’ve had in a casual racing game since MarioKart.

    And,…that’s kind of my point. Epic/Unreal is acquiring gaming IP (Rockband, Rocket League, etc) and putting all of that into their own Metaverse/OASIS garden.

    It’s an interesting Facebook-like strategy they seem to have.

    • @evranch@lemmy.ca
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      16 months ago

      I’ve ignored Fortnite for years but am suddenly paying attention to after these 2 comments. No building? Rocket League arcade racing? I might actually want to play this, at least to try it out

      • Uglyhead
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        -16 months ago

        Rocket League drifting, boosting, racing on the walls and ceilings, rocket jumping over gaps and each other; it’s pretty fucking wild and can get intense. Whatever team they had working on it internally really did a helluva job.

        And No Build in Fortnite is the only way to play imho; stripped down and back to the basics.

    • @HelluvaKick@lemmy.world
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      06 months ago

      I hasn’t played the Racing until your comment, and wow, that is some fun ass racing. You are right, geniuses.

      And it’s a crazy strategy and it’s interesting to see how well it’s working. I can play with my coworkers, friends, and younger family members. I don’t have fb at all anymore, so this is where I’m keeping up with people in a way

      • Uglyhead
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        -16 months ago

        Right? Someone I knew wasn’t that much into gaming; took them through something really simple like one of the horror/haunted houses; running around like Scooby Doo; we had fun and got to hang out for a bit and just voice chat.