Yaiba: Ninja Gaiden Z is, at the very least, ambitious.
Is it good? Debateable.
It suffers from what I like to call Poochie syndrome. If you donāt know what that is, itās when a franchise tries so hard to be cool and edgy that it ends up alienating everyone. Poochie was a character on The Simpsons added to The Itchy & Scratchy Show to make it more āyouth-oriented.ā It backfired. Spectacularly.
This game is the Poochie of Ninja Gaiden.
You play as Yaiba Kamikazeāan undead ninja who got sliced in half by Ryu Hayabusa, then resurrected as a cyborg with a robot arm and unresolved anger issues. The story? He wants revenge. Also, zombies exist now.
So yeah. Not your typical Ninja Gaiden.
This isnāt a tight, serious action game like the NES classics or the 2004 reboot. This is a loud, cel-shaded beat-āem-up where you chain combos, dismember clown zombies, and occasionally say things like āBOOM, babyā while swinging from grappling hooks.
Itās ridiculous by design.
But weirdly, itās not that far off from the original arcade Ninja Gaiden, which was more of a side-scrolling brawler than a precision platformer. In that sense, Yaiba feels like a spiritual detourānot a betrayal, just a case of missed execution.
And to say this game wasnāt received well is an understatement.
Critics hated it. Players hated it. Metacritic slapped it with a āgenerally unfavorableā rating. Polygon gave it a 3. The most common complaints? Repetitive gameplay, terrible camera, sloppy controls, and painfully unfunny writing. Fair.
But Iām going to make the case that Yaiba isnāt as bad as people say. Itās just weird. And weird games donāt always land, especially when they carry a legacy name.
Spark Unlimited handled the development. They werenāt exactly industry royalty. Team Ninja helped out. So did Keiji Inafuneāyes, that Inafune, the guy behind Mighty No. 9. He designed Yaiba and pitched the whole zombie-cyborg-ninja concept. The idea was East-meets-West. Japanese combat with American humor. The problem is: it leaned too hard into the West part.
The visuals are the one thing that really works. The cel-shaded āliving comic bookā look still holds up. Blood flies in huge red arcs. Enemies explode into color-coded gore. Yaiba himself looks like a pissed-off character from a graphic novel youād find in a Hot Topic clearance bin. I mean that as a compliment.
Unfortunately, once the game starts, the wheels start coming off.
Combat is fast but shallow. You get a sword, a cybernetic punch, and a few environmental executions. Thereās a rage mode called Bloodlust that lets you tear through enemies, but it takes forever to charge and burns out too quickly. Enemies come in waves. Then more waves. Then more. It doesnāt evolve.
Thereās an elemental system layered on topāsome zombies explode, some zap, some poison. If you get two types near each other, you can cause secondary effects like electric tornadoes or poison crystallization. It sounds cool but plays like a checklist. The game doesnāt reward experimentation. It just wants you to solve the puzzle its way.
Boss fights are worse. Giant sponges. They kill you in three hits, and you fight them in arenas where the camera actively works against you.
Speaking of: the camera. Itās fixed. You canāt control it. Itās bad. It hides enemies behind geometry and cuts off parts of the screen during fights. No lock-on. No recentering. Just vibes.
Also, the platforming. There isnāt any. You donāt jump. Seriouslyāthereās no jump button. Movement sequences are QTEs. Thatās it. No room for improvisation, no exploration, just press A when prompted.
PC performance is another mess. The game is hard-capped at 62 FPS, and if you try to lift that cap by editing the config files, the game starts breaking. Physics glitches. Soft locks. Entire levels stop working. The framerate is literally tied to game logic. Youād think someone wouldāve caught that.
Controls arenāt much better. Dodge is mapped weird. Block is inconsistent. Inputs sometimes just donāt register. It feels like youāre fighting the engine more than the enemies.
Thereās a skill tree, but itās shallow. You unlock new combos and passive buffs, but nothing that dramatically changes the way you play. Some users even reported skill points not saving properly unless you exit the menu a certain way.
And then thereās the humor. The writing aims for B-movie irreverence and lands somewhere between 2007 YouTube and straight-to-DVD energy drink ad. Itās all juvenile innuendo, ācool guyā one-liners, and grotesque slapstick. One scene has a truck fly through a pair of giant mannequin legs. Another has you beating zombies to death with their own intestines. And Yaiba himself? He never shuts up. It gets old fast.
But Iāll give the game thisāit commits.
It doesnāt half-ass the tone. It full-asses it. The voice acting is bad on purpose. The plot makes no sense. And every single thing feels like it was made by someone yelling āmore awesome!ā into a headset. That kind of confidence, even when misplaced, is rare.
Length-wise, itās short. Maybe 6 hours. Eight if youāre bad. It doesnāt overstay its welcome, which is honestly a blessing.
There are bugs. Tons of them. Cutscenes sometimes run at 30 FPS even if gameplay is smooth. Loading screens are long and repetitive. Collectibles bug out and vanish. Some levels donāt load properly if you die in the wrong spot. Thereās a DLC where you can play as Beck from Mighty No. 9. It adds nothing.
So yeah. Yaiba is janky, shallow, crude, and annoying.
But also: kinda fun.
Itās not a good Ninja Gaiden game. But itās not trying to be. The problem is it shares the name. If this had just been called Yaiba: Zombie Slayer 2099 or something, I donāt think anyone wouldāve cared. The expectations wouldnāt have crushed it.
What you get here is a loud, dumb, cartoonish splatterfest with a lot of rough edges and a couple moments of actual brillianceāmostly in its visuals and sense of identity. When itās not glitching out or annoying the hell out of you, it can be strangely entertaining.
Buy it on sale. Donāt take it seriously. And absolutely donāt go in expecting Ninja Gaiden.
Itās not good. But itās definitely not boring.
If this were called Yaiba: Zombie Slayer 2099, no one would be talking about it now. The only thing that makes this game not immediately consigned to the ash heap of history is the name.