nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agoSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comexternal-linkmessage-square52fedilinkarrow-up1145arrow-down12cross-posted to: pcmasterrace@lemmit.onlinegames@lemmit.online
arrow-up1143arrow-down1external-linkSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agomessage-square52fedilinkcross-posted to: pcmasterrace@lemmit.onlinegames@lemmit.online
minus-squareParadachshundlinkfedilinkEnglisharrow-up24·15 hours agoAnd gain new tech debt in the process!
minus-squarekaffiene@lemmy.worldlinkfedilinkEnglisharrow-up2·5 hours agoTech debt accumulates over time. Starting fresh is the opposite of that
minus-squareEvotech@lemmy.worldlinkfedilinkEnglisharrow-up1·6 minutes agoStarting fresh also leaves you with nothing Chances are, you start fresh, start copying/ adapting existing code. Leaving you with much the same issues as you were trying to get away from
minus-squareHeavybell@lemmy.worldlinkfedilinkEnglisharrow-up1·9 minutes agoThere’s no way Unreal is completely free of inherent tech debt. But at the same time, there’s no way it doesn’t have way less baggage than the creation engine. Epic actually work on it, for a start.
And gain new tech debt in the process!
Tech debt accumulates over time. Starting fresh is the opposite of that
Starting fresh also leaves you with nothing
Chances are, you start fresh, start copying/ adapting existing code. Leaving you with much the same issues as you were trying to get away from
There’s no way Unreal is completely free of inherent tech debt. But at the same time, there’s no way it doesn’t have way less baggage than the creation engine. Epic actually work on it, for a start.