• Nacktmull@lemm.ee
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    1 year ago

    Yup, I don´t even get why people would put those in the same list. Likes and lites are different genres and should be treated accordingly.

    • tal
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      edit-2
      1 year ago

      “Roguelite” isn’t really a genre, but a catchall for many types of game that use some elements that are common in roguelikes, but aren’t really roguelikes.

      I mean, Nova Drift and Inscryption are roguelites, but they just aren’t in the same genre of game at all. One’s an action Asteroids-like game, and the other a turn-based deckbuilder.

      • Nacktmull@lemm.ee
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        1 year ago

        Thank´s for he further specification. I fully agree with you, although it is often treated as a genre, roguelite is in fact a wide category of games from different genres, that only share certain similarities, like having permadeath, meta progression and so on.

      • Nacktmull@lemm.ee
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        1 year ago

        The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.

        Rogue-like, loose definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

        • dungeon crawling
        • procedurally generated levels
        • perma death
        • turn-based gameplay
        • grid-based movement

        Rogue-like, strict definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:

        • dungeon crawling
        • procedurally generated levels
        • permadeath
        • turn-based gameplay
        • grid-based movement
        • non modal (every action should be available to the player regardless of where they are in the game)
        • complexity
        • resource management
        • hack and slash combat system
        • exploration of areas and items
        • typically such games are displayed in ASCII but it´s not a must

        Roguelike, examples:

        • Hack
        • NetHack
        • Ancient Domains of Mystery
        • Moria
        • Angband
        • Tales of Maj’Eyal
        • Dungeon Crawl Stone Soup

        __________________________________________________________________________________________________________________

        Rogue-lite, definition: Not a defined genre at all but just an umbrella term for games from any genre that share at least some of the following characteristics:

        • permadeath (a must have)
        • procedurally generated levels
        • metaprogression
        • short to medium length runs with victory conditions (a run can usually be finished in one sitting)

        Roguelite, examples

        • FTL - Faster Than Light
        • Dead Cells
        • Nova Drift
        • Hades
        • Children of Morta
        • Nuclear Throne
        • Nova Drift
        • Enter the Gungeon
        • The Binding of Isaac
        • ryathal@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          That definition of rougelike seems overly strict to me. I’d say the main difference is a system that provides progression outside of runs to make future runs easier. That would more things like FTL, enter the gungeon, and binding of Issac into the rougelike category.

          • Nacktmull@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.