- cross-posted to:
- gaming@kbin.social
- cross-posted to:
- gaming@kbin.social
There is a discussion on Hacker News, but feel free to comment here as well.
On to a decade of polish!
This is the best summary I could come up with:
Roberts announced this in a video released Sunday as part of an annual CitizenCon for backers, along with footage from the game and details on its development.
Richard Tyrer, senior game director on Squadron 42, says in the video that the team is putting “extra emphasis on ensuring things feel fun.”
The developers, in Hutchinson’s opinion, were eager to let players in on early-access builds and work out their issues with fans’ input included.
Roberts would push back on the idea that his project had succumbed to “feature creep” by 2015, stating that “Star Citizen matters BECAUSE it is big, because it is a bold dream” (emphasis his).
That date slipped by, and then the studio became embroiled in a lawsuit against their original (theoretically time-saving) engine, Crytek’s CryEngine.
By early 2022, the developers had said that they would no longer issue target dates for any new features that were more than one calendar quarter away to avoid “distraction” and “continued noise every time we shift deliverables” from “a very loud contingent of Roadmap watchers.”
The original article contains 617 words, the summary contains 174 words. Saved 72%. I’m a bot and I’m open source!