- cross-posted to:
- games@lemmit.online
- linux_gaming@lemmit.online
- cross-posted to:
- games@lemmit.online
- linux_gaming@lemmit.online
SPIR-V is the intermediate shader target used by Vulkan as well, so it sounds like this may indirectly make DirectX on Linux smoother.
You must log in or # to comment.
Yeah it would be great to get clarity on what exactly this means for Linux.
I think it might mean the shader cache for a DirectX Windows game can be used for a
DXVKVKD3D Linux game (which might help with stuttering weirdness) but I’m unsure.