anakin-padme-2

anakin-padme-4

Oh who am I kidding; I’m still this face right now anakin-padme-2

    • UlyssesT [he/him]@hexbear.netOP
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      2 months ago

      I admit there isn’t that much going on in Store Citizen kelly apart from the growing contradictions of less total users/spenders but the remaining spenders spending more and more each year.

      That will continue to be interesting; I want to see how long that can last. markkks-juggalo

      • Gorb [they/them]@hexbear.net
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        2 months ago

        The peak of star citizen hate was like 4 years ago now when all the videos were coming out showing how fucked the company is. The projects so bad even the most dedicated haters got bored and moved on. Not me though, i remain

        • UlyssesT [he/him]@hexbear.netOP
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          2 months ago

          Most of the remaining dunk videos are from jaded true believers now, the ones with crises of faith that are still sticking because of sunk-cost fallacy.

  • danisth [he/him]@hexbear.net
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    2 months ago

    Star Citizen shit makes me so mad. If a tiny fraction of what they’ve promised actually existed as a functional cohesive game it would probably be sick. When I first heard about SC I was obsessed with it, how could you not be? I know this is the oldest grift in vidya games, but at least Peter molyneux delivered a fun game, if it was a shadow of what was promised.

    • UlyssesT [he/him]@hexbear.netOP
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      2 months ago

      The primary obstacle to Star Citizen actually coming out and doing even a fraction of what it promised to do was always Chris Roberts himself.

      Freelancer wouldn’t have launched at all if he wasn’t booted out of that project after years of feature creep and micromanaging clownfuckery.

      • Hexboare [they/them]@hexbear.net
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        2 months ago

        Freelancer was only in development for six years too (with Roberts for ~4 years)

        At this point I think the only option would be to bin everything and start over

        • UlyssesT [he/him]@hexbear.netOP
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          2 months ago

          Star Citizen could have been a decent game if it didn’t feature creep itself year after year after, and had some compromises like instanced landing zones and none of that bedsheet wrinkling simulation shit.

          It was still masturbatory space Roman fascism with 90s shopping mall characteristics as a setting, unless that was thrown out too (yes please).

          • Hexboare [they/them]@hexbear.net
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            2 months ago

            Locking themselves into CryEngine was a particularly bazinga poison pill for the game

            Like if they were absolutely dead set on an FPS engine, surely you’d try to licence something like PlanetSide 2’s engine

            • UlyssesT [he/him]@hexbear.netOP
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              2 months ago

              The price a cult of personality pays is that whatever the cult of personality leader says is the cult’s law.

              Chris Roberts thought CryEngine looked epic. The “code whisperer” didn’t know its limitations and didn’t care. He told his underlings to make it work.

            • keepcarrot [she/her]@hexbear.net
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              2 months ago

              PlanetSide 2’s engine

              Oof, I’d probably rather rebuild from an already existing engine (not CryEngine), which star citizen definitely had the money to do before it apparently just snorted it all. Elite Dangerous went backwards from starting with space shenanigans and gradually programming back to infantry scale stuff.

    • UlyssesT [he/him]@hexbear.netOP
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      2 months ago

      but at least Peter molyneux delivered a fun game, if it was a shadow of what was promised.

      I can’t forgive Molyneux’s smug enlightened centrist sermonizing on the Fable sequel that had an doomsday scenario that required a moderate amount of cruelty to the kingdom to win because of money requirements, and any attempt to raise money without an enlightened centrist amount of evil would just raise the bar of how much money has to be raised until you learn how to be the Adult In The Room that Makes The Hard Decisions and Gets Shit Done. centrist

      • ItsPequod [he/him]@hexbear.net
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        2 months ago

        Fable 3 fumbled so fucking hard, it’s honestly remarkable. Almost every vaguely fun feature from the earlier games is made tangibly worse, from emoting to leveling progress, to the story being absolute dogwater. Hell, I think the worst sin by far was “Wot if instead of a menu like a normal video game we made you load into a whole separate instanced location” with John the decrepit old boomer racist fucking Cleese as your butler.

        Funnily enough, when I played through the one time I ever played it I managed to avoid the ending crises by being just so stupidly rich ahead of time and realistically by that point all the ‘decisions’ were made pretty moot. The sudden time-skips didn’t bother at all because I just wanted shit to be over.

    • UlyssesT [he/him]@hexbear.netOP
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      2 months ago

      also 7days to die finally went to 1.0 wtf is the excuse of these guys?

      I think Chris Roberts figured out (or at least his handlers did) that bumblefucking around is more profitable long term than ever delivering anything that can be called a finished product.