I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.

While it was not a Cyberpunk-grade overhype, I think it must still have been overhyped. Because if you see it as Skyrim with better graphics, it is pretty much what you’d expect.

Some of the common criticism seems to be intrinsic to the sci-fi genre. In Skyrim, you walk 100 meters and then you find some cave or camp or something that a game designer has placed there manually with some story or meaning behind it. And as a player, you notice that, because most locations in Skyrim feel somehow unique. Even though for example the dungeons have rooms that repeat a lot. Having a designer place them manually with some thought gives them something unique.

In interstellar sci-fi, a dense world like this is simply impossible. Planets are extremely large so filling them manually with content is simply not possible. And using procedural generation makes things feel meaningless. Players notice that fast. So instead, Starfield opted for having a few manually constructed locations that are placed randomly on planets, unfortunately with a lot of repetition. But that is a sound compromise, given the constraints of today’s game development technology. The dense worlds that we are used to from other genres simply don’t scale up to planetary scale, and as players, we have to get used to that.

  • VelociCatTurd@lemmy.world
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    1 year ago

    7/10 really seems to be an appropriate rating for this game. It’s not bad, it’s just a Bethesda RPG and nothing more.

    • Dubious_Fart@lemmy.ml
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      I’d agree with you, its a solid 7/10, if reviewed it after only playing the game for a couple hours.

      but from the 10 hour mark and beyon, to where I am now, I’d say its a 5/10.

      Theres just to many small things that make the game frustrating to hell once you get out of that initial starter window.

      Like, Ship parts. You get great details on engines, shields, reactors, etc. But no detail on landing gear, which would be great to have when your error message is screaming at you for more landing gears, and you dont know how much each one supports, or what the difference is, and you have no numbers to tell you how many more you need… And Hab components. Just tell me what work benches each one has, at least, and if things like the infirmary are just cosmetic or provide some boon to having it.

      And surveying planets. You know why exploring was fun in skyrim/fallout4? Cause you were going from point A to point B, and were discovering things on the way, and getting distracted. on Starfield, land in the middle of a map, and have to wander around hoping you can find enough to scan to complete the survey for the planet, or at least the biome, before fast traveling back to the ship. This can take hours, even with amp… and amp’s buff time is so little that if you plan on using it you have to stockpile a lot of it, and micromanage it.

      Speaking of buffs like Amp… theres no HUD display that I can find that indicates how much time you have left on your buffs. I barely use any buffs cause of this alone.

      And speaking of the HUD… Why are the things we get given tucked up in a corner where we cant see, at a time when our eyes are in the bottom middle reading text? I have no idea what I’ve gotten from quest rewards, because I never see the notification.

      Also, the artificial delay and slowness built into the interface. Why? Theres mods that easily remove them… but why are mods necessary? Why make the menu system artificially worse?

      While individually, any one of these things (both the mentioned examples, and the unmentioned ones) could just be ignored with a sigh and moved on from, the fact that pretty much every system in the game missed its mark by an infuriatingly tiny step, that would take almost no effort to polish in to a gem, I cant help but just be utterly frustrated with the absolute potential the game had, thats left on the vine to wither, because they decided to stop right before getting things right on seemingly every. single. mechanic and interface.

      And not to mention the bigger issues, like improperly handled DirectX calls that can cause bad performance and crashes, that was discoverd yesterday, or the fact that to much basic outpost shit is locked behind perks.

      • SkyezOpen@lemmy.world
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        1 year ago

        Yeah, they already covered all of your complaints when they said “It’s a Bethesda RPG” lol.

        But agreed, not terrible but there’s a lot holding it back from being great.

        • Dubious_Fart@lemmy.ml
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          1 year ago

          The “Its a Bethesda RPG” excuse doesnt cut it this time. at least with their previous games, they managed some kind of improvement over the previous games.

          Starfield is a straight regression.

          it is actively, mechanically worse than previous games. The perk system and the settlement building is actively worse than Fallout 4. The exploration and inventory management of Skyrim and Fallout 4 are actively worse in Starfield. The Menus are actively worse. The faces and facial animation are actively worse.

          and I don’t say this to heap mindless hate on the popular thing. I say this because I want it to be better. It had so much potential to be better. But they got within like 5 feet of the finish line and just… stopped, and said good enough, for some bizarre frustrating reason.

          • Jakeroxs@sh.itjust.works
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            1 year ago

            Have you recently played fully vanilla fallout 4 or Skyrim? Because without a doubt the menus are exactly as bad as those games, but mods like FallUI and SkyUI make them amazing.

            Faces and face animations are definitely improved, I have no idea how you could say they’re worse, much more fluid and much less jarring generally (again unless you’re mistaking heavily modded fo4 and Skyrim, which both have mods that improve all of this)

            Settlement building does seem to be a regression, but I have only put in like an hour on it, and again vanilla Fallout 4 is VERY limited compared to modded.

            Perks eh, I do like the more detailed Skyrim and fallout styles (I think skyrims was better overall but they’re intentionally different) while Starfield feels much more basic on that aspect, but I don’t really feel like it “needs” a whole lot more on that aspect, it works but I’m sure a perk overhaul mod will come through.

              • Dubious_Fart@lemmy.ml
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                1 year ago

                Except the core isnt alright.

                People need to stop treating bethesda like its some poor indie dev that did its best. its a multi billion dollar company, owned by a multi billion dollar company. They have the resources, time, and access to expertise to be better than this.

                And these low, handwaved low standards of “Its just bethesda, what do you expect”, are exactly why Starfield is worse than previous games. And future cames will be worse still. Why put in effort when people like you just shrug and go and give them a free pass with comments like “what do you expect, its bethesda”.

                • Jakeroxs@sh.itjust.works
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                  1 year ago

                  Lol the core of the game is definitely better then alright, and it will be fantastic when modders can spend years tweaking things as they like and adding additional content.

                  Many people like Bethesda games even when they are known to be a little buggy, it is what is it, get over it.

                  There is a reason Skyrim endured for over a decade at this point and most other games don’t come close.

      • aesopjah@lemm.ee
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        1 year ago

        It really feels like the creators didn’t do much playing of the game itself. So many things that are just lacking for a game like this.

        • inventory being single pane instead of person/vendor/companion
        • no descriptions for ship parts. Like the workshop doesn’t even say that it has the workbenches in it. Or the landing gear stuff you mentioned. Also, what’s with the cockpit variations that have no difference? Like the C1 vs C1X (or whatever) seem to have zero different except cost.
        • clunky inventory, even with the starUI mod. It was basically unusable without it.
        • animals just killing each other willy nilly for no reason. So many dead animals…
        • the cockpit animation being like 6 seconds. And mapped to the same button as lock-on so that you wind up getting out of the chair mid combat. And the lock-on just being terribly imprecise.
        • the perk system just either unlocking a core function of the game or just being so uninspired, like do x% more damage. Com’on guys!

        Just so many things. Yes modders will fix it probably, but they shouldn’t have to and there will likely not be as much interest in doing so since the game isn’t as majestic and awe inspiring as skyrim (IMO).

        • Dubious_Fart@lemmy.ml
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          Yes modders will fix it probably, but they shouldn’t have to and there will likely not be as much interest in doing so since the game isn’t as majestic and awe inspiring as skyrim (IMO).

          I agree.

          Game isnt a big expansive game like TES, or Fallout.

          Its a series of tiny rooms, Most of which are just randomly generated, separated by half a dozen menus and loading loading screens. Theres no place to really stretch your legs, because more than likely you are going to be spending most of your game time running around on a randomly generated map looking for some PoI your quest requires, or the last flora/fauna/mineral your survey requires, so you can leave and never come back to this particular and specific tiny room again.

          and even that wouldnt have been so bad, if there was some variety to the PoIs. But outside of the presumably handmade maps, like New Atlantis, It just feels like you are running into the same handful of PoI’s over and over again, with the exact same layout, the exact same loot (just leveled and with a fancy new descriptor infront of its name) in the exact same places, and encountering the exact same miniquests on these randomly generated maps, like “Oh no, I’m sick, I hope you have the med.icine skill to fix me without cost” and “Oh no, there are pirates in the same PoI you’ve cleared out 37 times previously, go clear them out”

          I have no problem with randomly generated segments, but Whats the point in randomly generating maps if its just gonna have the same handful of PoIs in it with absolutely zero change in them? I’d rather have a handful of map types and randomly generated PoI’s, at least that would provide some compelling and playable variety… and if not completely randomly genned, at least randomly change some things in the PoI so I know not to enter, take the first right, pick the blue door just to get a freaking AA rifle, like the 37 other previous times I did this PoI.

      • GenesisJones@lemmy.world
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        1 year ago

        This is exactly the frustration I’m experiencing. You have put this to words so perfectly. Every single menu or ux decision makes me just wanna pull my hair out.

        It’s so close to being a gem but there’s so much friction trying to do the stuff in the game thanks to the UI

    • dan1101@lemm.ee
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      Yeah I might even go 8. A lot of the game is very high quality from the quests to the level design and details. Dogfighting is good, the rest of space stuff is meh. Ship designer is good overall.

      I really wish they could have let us fly more freely, or at least give that illusion. There is also a lot more room for polish and quality of life improvements. Like let us walk through ships before we buy them, and maybe fly it in a simulator without spending money. That tech should be easily available. Ground vehicles would be a no-brainer, that could certainly lead to more gameplay opportunities.

      • jossbo@lemmy.ml
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        1 year ago

        Oh man of I could customise a buggy as well, and have that buggy drove out of my customised ship, I’d be so bloody happy about that

        • dan1101@lemm.ee
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          1 year ago

          Space Engineers and Empyrion let you do that and it’s very fun. Empyrion is more of a game, Space Engineers is more about engineering. In Empyrion we have a big capital ship as our base, it has a landing platform on the back with 2 fighter ships, and a vehicle bay and ramp in the belly with mining hovercraft. Everything is block based and there is a ton of freedom, we could stack 6 fighters on the back if we can get the landing gear to latch. Or make the landing platform bigger.

          • NOPper@lemmy.world
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            Empyrion would be much closer to our dream game if you could fly ships while other people were onboard and not forced to sit in meaningless passenger chairs. It feels really bad.

            Space Engineers is so much more fun with the right mods, just way more punishing to get messed up in combat!

        • thesprongler@lemmy.world
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          1 year ago

          They already have the horse-in-a-bag mechanic from TES games. I’d settle for pulling a land speeder out of nowhere.

      • Roggie@mastodon.social
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        @dan1101 agree totally, I didn’t see how good the dogfighting was until I had an actually difficult fight (for the Key ifykyk) where I was completely out of ship parts and direct confrontation would lead to instant destruction. Before I would just fly at the enemies, face tank and repair, killing them pretty quick. That shit didn’t fly for this fight. I had to get super creative in using objects (and even other hostile ships) as cover while my shields came back up, using hit and run tactics.

  • Carnelian@lemmy.world
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    1 year ago

    I cannot possibly disagree more with your assessment that the interstellar setting is necessarily boring and that’s something we should accept.

    But, if so, then why would we need to “just get used to it”? I’ve certainly never felt compelled to force myself to play a boring game

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      1 year ago

      I don’t think OP made the point clear, but I agree with the spirit.

      Fundamentally it is this:
      Sense of scale
      Meaningful content at every turn
      CHOOSE ONE

      Examples
      Daggerfall - infinite scale, but quests, dungeons, meaningful content have to be specifically targeted or else be lost in the gigantic procedurally generated world.
      Elite Dangerous - spending 20 minutes supercrusing across a binary star system really makes you feel the size, but also that’s 20 minutes of not doing anything.
      No Man’s Sky - The universe is effectively infinite, and there is something useful almost everywhere! But (almost) none of it is handcrafted, so the random content gets stale in the scale.
      Star Citizen - Basically no content, but absolutely unmatched as an immersive space experience, as it doesn’t compromise on scale for QoL or filler content in the slightest. Worth noting that most people hate this.

      Meanwhile Skyrim is impressive because the world is pretty big, but there’s also something interesting to do every 5 steps. Starfield tries to maintain this while also tossing in some NMS-style randomized infinite content, but ends up suffering the same feeling of staleness once you spend any time exploring it.

      • SwampYankee@mander.xyz
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        1 year ago

        Starfield has the advantage of 100+ hours of hand-crafted, voice-acted quest content, of course. What they need to do about the procedural content is the same thing Hello Games did, just add more procedural pieces that can get put together in novel ways, so the planets and outposts aren’t so obviously exactly the same. I’m hoping the system that inserts buildings on planets will just take new content, because modders could really blow that wide open.

        • Cethin@lemmy.zip
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          1 year ago

          Yeah, this is the big issue. The facilities and stuff should have been procedural as well. They should be a ton of handcrafted components, but they procedurally pick pieces and put them together.

          Preferably they’d also take into account where they are to make things more interesting. If there’s Helium 3 around, make it generate a helium 3 facility with plenty of explosives and stuff sitting around. Things like that.

          As it is, it’s the same few facilities that have the exact same layout at all locations. They even have the same loot in the same positions most of the time, and things like the heat leaches are always at the exact same spot.

          They went halfway with procedural generation and it doesn’t really work to make the game feel full.

          • SwampYankee@mander.xyz
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            1 year ago

            To be fair, the assets themselves are top notch. The textures & models are as good as I’ve seen in any game. The art direction is excellent. It’s obvious they spent a huge amount of time just making these things; we may have gotten as many as they could make in a reasonable amount of time. Compare it to NMS where procedural buildings cut into the terrain in awkward, unrealistic ways and have glitchy invisible walls - or Cyberpunk where the textures & models frankly aren’t very impressive but are made up for with excellent art direction & graphical/lighting techniques.

            That said, yeah, it’s an understatement to say it’s way too noticeable that they’ve copy-pasted a handful of facilities & natural features. You notice it when you see the second one. They didn’t even try to hide it.

    • howsetheraven@lemmy.world
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      I’ve honestly never seen this much of an unapologetic shameless dogshit take. To actually think, “no, it’s the players who are wrong” in this situation takes some real delusion.

      Like this is the most “mask off” fanboy post.

    • aesopjah@lemm.ee
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      Empyrion is such a different game, but so many times on that my buddies and I would just land somewhere to get fuel and spend hours exploring and building on some random planet with plenty to find, explore, and fight. And that is entirely procedurally generated with randomly placed points of interest.

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    1 year ago

    I know, gameplay is more important than tech, but for an AAA game it’s kinda disappointing techwise. No 32:9 support, HDR is mediocre, no FOV settings, language cannot be properly changed,…

    • Psythik@lemm.ee
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      1 year ago

      That’s what happens when you’ve been using the same engine since 1997, and just slap a fresh coat of paint on it every few years instead of actually improving it like Unreal.

    • Jakeroxs@sh.itjust.works
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      Hey look, elden ring doesn’t have even 21:9 support, hdr was broken for a while at launch, and no fov setting

          • Fushuan [he/him]@lemm.ee
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            Because their history is being so bad technically that elden ring was an improvement to what people were expecting.

              • Fushuan [he/him]@lemm.ee
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                1 year ago

                I mean… have you played dark souls 1 without the community patch with k&m? Not only the controls, performance is… uf.

                • Jakeroxs@sh.itjust.works
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                  1 year ago

                  I never did play the PTD, I have heard it was very rough though.

                  First time a really playing Dark Souls was when the remaster came to PC, then binged 2 and 3 and played through all endings on ER when it came out and put 300 hours in, waiting on the DLC eagerly.

                  I also did mod elden ring quite a bit, including dlss+fg from the much hated PureDark, and the excellent seamless coop mod along with a 32:9 support mod.

                  Ultimately my point is people are nitpicking Starfield lmao

    • GoodEye8@lemm.ee
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      1 year ago

      Is there HDR? Because I’m certain there’s no option for it on PC.

      • sverit@feddit.de
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        1 year ago

        There are no ingame settings, which is bad. But when you activate HDR in your Windows settings the game seems to use HDR. It just looks rather bad imho (black levels too high).

  • Sacha@lemmy.world
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    1 year ago

    Starfield is the classic Bethesda experience but the hype around it implied it wouldn’t be. The classic Bethesda experience is fine, it’s a good base of a nice, free-form game that lacks polish. They are also games that need at least a few mods to actually be good. Vanilla Skyrim, etc sucks after you start modding it. Even if all you download is an end, a weather, the unofficial patch, and the better dialog and message box controls mods. Playing starfield I was immediately like “where is better dialog and message box controls?”

    The game has potential but a thing that bothers me is landing on a planet and it says I explored 90% of it before I even exited the ship. I went to earth and there was no evidence of there ever being life and major cities. No ruined homes, no cities, no like… Mt Rushmore head that broke off and found where it isn’t supposed to be, no statue of liberty torch. Nothing. They could have crafted a really cool ruined earth and instead it was just… sand and rocks. What do you think is behind that rock? Another rock. And when it comes to Earth, you don’t need to have everything be where it needs to. The tip of a pyramid in Egypt makes sense but I see nothing wrong with finding the broken Washington monument in the middle of what was the Atlantic ocean. Or the broken big Ben in the middle of what was Japan. If any planet should have gotten randomly generated assets of ruins or even just manually crafted, it should have been Earth.

    Most planets are empty and give you almost no reason to explore them. The game is about exploring planets, but playing this game makes me want to play Starbound instead.

    I also don’t know why everyone compares it to Skyrim when I feel like I’m playing Fallout 4 instead of Skyrim. Skyrim would have been an improvement, I wasn’t a fan of FO4.

    • clearedtoland@lemmy.world
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      1 year ago

      classic Bethesda experience

      I messaged my friend a couple hours into the game and said “…I dunno dude. This feels like Fallout 4 but in space.” I’ve never finished an FO game, despite trying many times, because they just feel boring and overwhelming at the same time (for me anyway). I was late to the Skyrim party, first played it on Switch and loved it - loosely because the story drove me forward and kept me engaged.

      Witcher 3 and CP2077 had me hooked the entire time. Even though they’re entirely different games, I also miss the little nuances in NMS - like actually flying into a planets atmosphere and landing, being able to zoom around the planet in my ship, engaging “warp.” All without a whole lot fewer loading screens or opening menus. To be fair, I got tired of NMS super quickly because resource mining and grinding aren’t my thing.

      All that to say that I’m enjoying it though I’m not sure how long it’ll stick with me. It’ll hold me over until Phantom Liberty comes out.

      • Sacha@lemmy.world
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        I played a few hours but after a quest frustrated me I haven’t picked it up since.

        I did go through an abandoned science facility but it was just like going through a facility in fallout for me.

        I tried playing fo4 many times but could never really get far into it. The west time i tried a completely different playthrough where you are just cranked up on drugs and go in running with melee weapons, but that build takes a while to get going. I also tried actually building a settlement with that build and I couldn’t even make a square room and gave up lol. (There was always a gap no matter how I placed the walls…)

        I see you can build crazy ships and maybe that might be fun.

        But I don’t know, the game doesn’t quite do it for me.

        • Roggie@mastodon.social
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          1 year ago

          @Sacha So far the ship building is my favorite part about the game, but the credits and skills you need to unlock to really get into it take awhile (unless you hyperfocus on getting them). Oh and I can definitely see how they redid the gunplay and I’m absolutely loving it.

        • clearedtoland@lemmy.world
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          1 year ago

          Yup. Same here…the building stuff was never for me either. I’d love to be the person who thoughtfully builds pretty settlements but normally I’m just plopping things down so I can move along.

          Different strokes for different folks, as they say. I’m def not knocking on those who enjoy it and get the most out of it.

          • Dudewitbow@lemmy.ml
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            1 year ago

            Thats kinda why they made it optional to build in the game, especially after a certain point in the game where you have two options and can choose not to build which i wont mention details due to it being a spoiler.

    • hoodatninja@kbin.social
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      1 year ago

      that lacks polish

      I’d say creation engine is showing its age more than it lacks polish. The game looks pretty good and I’ve encountered virtually no bugs so far. People’s faces are a bit off though, as many have pointed out.

      • Sacha@lemmy.world
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        1 year ago

        Creation engine is a double edge sword, on one had, it is super moddable. The mods you can put in for skyrim are insane. You can turn it into a completely different game.

        I would say that the game isn’t unpolished because of the engine though. Not in the ways I’m talking about anyway. The quests, dialog, locations, animations are all just a bit off, unpolished, and stiff. None of these really have anything to do with the engine aside maybe animations and locations. And given the eldersouls mods that give very animated combat animations, the combat mods that add wound systems and combos, etc, I don’t think that’s what’s holding them back.

        Yes creation engine is old, but I dont think it’s what makes the game feel unpolished for me.

      • Dubious_Fart@lemmy.ml
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        1 year ago

        I’d agree with you, but like I’ve stated over here

        So much of the lack of polish is just potential left on the vine to wither and die cause they refused to take the last tiny steps to make so many of the mechanics into something easy to use and enjoyable.

  • iforgotmyinstance@lemmy.world
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    1 year ago

    Harsh. I avoided most marketing for this game and honestly it’s a great game. Alternating between PC and Steamdeck works great. I haven’t had any tech issues or crashes.

    The largest single issue with the game is the atrocious menus. I get that the radial design benefits controllers, but even with gamepad layouts it’s ass. Editing ships is ass, selecting destinations is ass, God forbid you try to find out which mission is closest to you without memorizing which systems are connected to where.

    • GenesisJones@lemmy.world
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      1 year ago

      The user interface at nearly every turn is bafflingly obtuse. On top of cool features like the option to go to your cockpit or board a ship, you get insanely weird decisions like no waypoint system? There is technically a waypoint option but it’s definitely not a usable system.

      Also what’s with the galaxy map? Fuckin mass effect had this shit figured out 15 years ago. With a banging soundtrack for the menu lol

      Also why the hell is there no tutorials for these crazy indepth systems and menus… like if they need to suck tell me how to bear it

  • PopOfAfrica@lemmy.world
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    1 year ago

    They should have just pulled an outter worlds and made several hand crafted planets.

    • Its_Always_420@lemmy.world
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      1 year ago

      It’s crazy how much better the plot and setting are in that game despite the fact it has maybe a 1/10 of the content Starfield does.

      • hoodatninja@kbin.social
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        Man Outer Worlds was so cringe to me. I tried really hard to get into it but it felt like it just kept rehashing the same jokes over and over. “Haha I’m owned by a company and they’re cheap and I’m silly!” Just over and over and over. After 10-15hrs I put it down for good.

        It’s like someone delivering a punch line and waiting awkwardly for the chuckles packaged into a game.

        • Poob@lemmy.ca
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          This is exactly how I felt playing it. The game played like a much improved fallout, but it took modern fallout’s shitty cynical “everything is a joke” attitude and multiplied it by 10. It was insufferable.

          Starfield has managed to tone it down, but every once in a while I see the fallout “jokes” pop up.

      • jossbo@lemmy.ml
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        1 year ago

        I played Outer Worlds and, I think I completed it. The setting got old and the plot… what was the plot again…? I’m like 90% sure I finished it but I couldn’t tell you what happened.

        Contrast that to Starfield, I’ve completed two faction quest lines and they were both superb. They took unexpected twists and turns and were full of lore and interesting characters. The Crimsom Fleet quest line was epic, and payed off in just the right way for me (seriously the discovery at the end is 🤌). The Rjujin quest line was also great, and took such an unexpected turn from the initial thing of applying for an office job. Also the toy you get from the questine is really fun to play with, crazy that someone might play the whole game and miss it because they thought applying for a corp job would be boring.

        At the moment I’m taking a break from story missions, and I’ve been taking pirate hunting bounties, and just exploring. I’ve found loads of random encounters and followed threads to some epic stuff. And I’ve still only just started the main quest line.

        The game is so much deeper than Outer Worlds, while also being far broader. Also, Bethesda make open world games, if they had released something as stripped back and linear as OW, they pull have been torn apart for it, even more than they are now.

        • CMLVI@kbin.social
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          1 year ago

          I think that’s what some people are missing with the world gen. Landing on some random planet in a random system probably shouldn’t yield some uniquely woven tapestry of civilizations that were once there, or a story about a family persevering through harsh climates and conditions only to have a random encounter with the Ecliptics and be wiped out. It’s a random planet in a vast universe.

          There is stuff to find and stories to be made, but you’re pulling a ball out of a bag full of balls and hoping that it’s made of gold. Bethesda quest lines traditionally have unfolded with exploration because they were pretty limited in area with which to work. Skyrim is 60km x 60km, backfill from there, spread things out as needed. It can’t really work like that with Starfield.

    • c0c0c0@lemmy.world
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      1 year ago

      I’m viewing this game as more of a modder’s platform. It’s really the whole reason I play BGS games. As such, it works perfectly the way it is. It’s decent out of the box, but once the CK comes out and the mods start rolling in, it’s going to be perfect.

        • Vivarevo@sopuli.xyz
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          1 year ago

          Same. Tried to honestly enjoy. Some magic is just not there in this one.

        • there1snospoon@ttrpg.network
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          1 year ago

          Mods will likely fix that issue. Some Skyrim mod collections turn it into a Survival/action rpg that is far more fun than the base game.

          • Lazz45@sh.itjust.works
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            1 year ago

            Okay, but why am I buying a game purely so that someone else can make it worth my money? I played THE FUCK out of vanilla skyrim and loved it far before modding it. I could not even finish FO4 on release and have never gone back (I’ll say it, it was boring! Skyrim actually kept me engaged/caring, FO4 cannot) I’m fine with heavily modding my game, but fuck me the base game needs to be at least enjoyable first

  • FluorideMind@lemmy.world
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    1 year ago

    There is a big issue with tedious repeating animations. Like standing up from the cockpit. Or docking a station. The hand made content is still there it’s just placed into the world procedurealy.

  • FluorideMind@lemmy.world
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    1 year ago

    I just don’t understand why some key binds are random. Why am I using b to add favorites? Why not f. Or x to exit the ship. Why not q? It just seems like the binds are just chosen at random when there are available keys where my hands are already resting.

    • gerbler@lemmy.world
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      1 year ago

      I love that 0 is to heal but O is to repair my ship. I’m constantly just mashing both because I can’t remember which is which when my shields are down and I’m trying to dodge a missile.

      • 100@lemm.ee
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        1 year ago

        Until this very second I thought my game was bugged because 0 (zero) wasn’t repairing my ship. I was literally going into the menus to repair my ship mid battle.

  • ShadowRam@kbin.social
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    1 year ago

    My biggest complaint is still an RPG being consolified, meaning its menu’s are all shit because of controllers.
    Interactions in this game would me so much better if it were designed from the ground up for mouse, point and click, drag, etc.

    My only other complaint is I wish I could fly and land the craft myself similar to No Man’s Sky. You can land on planet, shit is still random gen, but there’s some hardpoint spots where your ship can land in a city or outpost.

    The positive sides that surprised me is the ship building is great. Always wanted a game that allowed this kind of ship building.
    Space Engineers or similar are great, but can be too much detail. This snap together modular blocks is nice middle ground.

    I’m also impressed the engine is able to handle so many micro collisions of items on the ground.

    • Stillhart@lemm.ee
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      1 year ago

      My biggest complaint is still an RPG being consolified, meaning its menu’s are all shit because of controllers.

      That’s weird because I’m playing on console and the menus and UI are shit with a controller too.

    • Archmage Azor@lemmy.world
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      1 year ago

      I don’t think the engine allows for such an open world. The engine is built around cells, and BGS shot itself in the foot by making a game in a setting that requires open-ness using an engine that only works with enclosed spaces.

      • DarkThoughts@kbin.social
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        1 year ago

        Implementing dynamic asset streaming would’ve been a massive hurdle that would’ve likely broken so many other things and delayed the entire release by a year or two. I can understand why they didn’t go that route, especially during the pandemic. For what its worth, the terrain gen and all is still pretty impressive, even if you cannot seamlessly travel around.

        I agree that they could’ve hidden some parts better though, like why can’t I select an existing landing spot from within the ships cockpit instead of having to use the map? They already show you the markers when you’re in the scanning mode anyway so that could’ve been a pretty quick thing to do. After all it works with other targets already too.

        A lot of the negativity seems to stem more from the fake outrage though.

    • aesopjah@lemm.ee
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      Ship building is fun, but man they are lacking in detail.

      What is the difference between these two cockpits? Idk, build it twice and find out. Oh, they’re identical, then why even have a second one?

      Oh, this giant 3x3 module must have a ton of stuff in it! Nope, the 2x1 is actually better. But which one? Dunno, try them all and reload.

      You’re ship is too big in either length, width, or height. Which one is it? Dunno, I just figured I’d throw all the errors together into one warning and let you figure it out.

      Modders sure have their work cut out for them…

    • John_Coomsumer@beehaw.org
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      Luckily mods have already addressed the menu problems for PC. StarUI and Undelayed Menus.

      Shouldn’t even remotely be necessary for a studio this size. But whatever.

      The only other actual negative I feel for the game at this point (20ish hours) is the skill points/system feeling like 5% good choices and 95% pointless garbage.

    • lemming007@lemmy.world
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      1 year ago

      You can’t fault them for not giving it a fair chance.

      I played for about 25 hours before I gave up.

      Those 25 hours were mostly me waiting for the moment when it would finally get better. The moment never arrived.

  • TheMightyCanuck@sh.itjust.works
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    1 year ago

    Most common bug for me so far is the invis cloak glitching and becoming visually permanent (but not the effect on stealth. Boo)

    Honestly not even a tiny problem for a Bethesda vet.

    7/10 basically space skyrim

  • Shurimal@kbin.social
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    1 year ago

    Damned if you do and damned if you don’t. Create a handful of small, dense “gamefied” worldspaces and people will complain that the world is not big and open enough and that it’s not realistic or immersive to have such small and dense “planets”. Create thousands or trillions (in case of Elite:Dangerous) of procedurally generated planets with realistical amounts of POI-s, and people will complain about boring, sparse worlds with little to do on and where it takes too much time to go anywhere. Try to hit a middle ground, and people will still complain.

    Same thing with spaceflight. In Elite you can fly seamlessly everywhere in a system. Only real loading screens are jumps from one system to another. People complain regularly about long travel times (average being only a few minutes), how travel is not gameplay and how “boring” it is and that instantly warping from planet to planet would be so much better. And then people complain about warping mechanics in Starfield.

    The developers can never win with the internet-dwelling “gamers” with these sorts of games. There will always be a very loud minority who complains that the game is not what they imagined would be their perfect game. Bear in mind that most people who like the game are busy playing the damn game and not leaving reviews.

    As for overhype, oh, there was so much of it in space sim circles. People seriously believed that Starfield will be killing Elite and Star Citizen in one fell swoop. Of course, most of these people were already discontent with Elite and Star Citizen and when Starfield obviously didn’t fulfill their wishful thinking, they’re now even more discontent and loud.

    Me personally? I’m waiting til I can get a new GPU so I can start tinkering with spaceship builds (really love the NASA-punk aesthetic, especially the interiors), guns and suits. And Starfield seems to have perfected jetpack combat, one aspect I really like about Elite, but which is kind of limited there (can’t swap jetpacks, and the combat suit has a crap jetpack even after upgrading it while the suit with the good one is not that suitable for combat). Can’t wait to make my Mobile Infantry build operating from a Firefly-class ship🙃

    • jdf038@mander.xyz
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      1 year ago

      Not sure why you got down voted. You hit the nail on the head. I like elite but stopped playing after “mile wide and inch thick” syndrome became clear. I never got into star citizen because even though I got a ship it always gave me problems to run.

      Slightly off topic rant: people talk about “space sims” like its an actual thing you can simulate (uhhhh we haven’t invented that stuff yet sir) and it drives me crazy. I like flight sims but even when I know the real thing is more difficult and complex I know the dynamics have some relation to reality unlike a super magical warp drive thing.

    • Stillhart@lemm.ee
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      1 year ago

      I feel like you’re straw manning the issues with the game. Sure some people are disappointed by the lack of depth in the setting. But there are PLENTY of other things to be not like: primarily in my book, the game should be called “Loading Screenfield” since you spend more time in loading screens than anywhere else.

      There is a pretty big thread from a few days ago where people discuss the things that are underwhelming about the game. Overall, it’s not a bad game, but not great either. Considering the number of actually great games it’s competing with right now (looking at you BG3 and soon Cyberpunk Phantom Liberty), I think it looks even more meh in comparison.

      I think the Steam rating seem pretty spot on.

      • Shurimal@kbin.social
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        1 year ago

        the game should be called “Loading Screenfield” since you spend more time in loading screens than anywhere else

        Not going to argue whether there are too many load screens before I can upgrade my PC and play it. What I will say, though: Starfield is not exactly unique in having lots of load screens, and I think that limitations of Creation Engine play the main part. Travel in Elite is also a load screen after every minute or two if you need to travel to any star system more than a few jumps away. Same goes for X3, which consists of roughly 50x50 km sectors connected by warp gates (loading screens) and in early game you’ll need to always go through many sectors to reach anywhere.

        Considering the number of actually great games it’s competing with right now (looking at you BG3 and soon Cyberpunk Phantom Liberty), I think it looks even more meh in comparison.

        Depends on whether one considers these (unarguably good, especially BG3) games as competition for Starfield. I think competitors to anything should be considered in the genre of that something–eg Infant Annihilator is not competing with Purple Disco Machine, they’re just so wildly different things. I’m a big space ship nerd and for me neither BG3 nor Cyberpunk is not even remotely competing for attention. The competition to Starfield could be Elite, Star Citizen, No Mans Sky, X4. Either Star Citizen or No Mans Sky are maybe the closest competitors thematically.

        Elite is the main competitor for me, and has excellent space flight mechanics, plus is the only game in existence to have a 1:1 scale simulation of the Milky Way galaxy. Starfield has arcade-y space flight (more of a space shooter than space sim), but seems to have done the on-foot gameplay better than Elite–especially when it comes to on-foot exploration and the life on planets. Starfield also has ship interiors and the ability build ships from ground-up. All of of this fills the niches Elite lacks, so in a sense they’re more complementary than competitive.

        • Stillhart@lemm.ee
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          1 year ago

          Starfield is not exactly unique in having lots of load screens

          Two things: First, that in NO way makes it better.

          Second, I haven’t played X3 in a LONG time, but X4 has a similar structure of warping between systems. Thing is, there isn’t any load time when you warp. You’re not looking at a 5 second animation followed by a black loading screen for another 5 seconds just to travel from a planet to its moon. You also have to fly to those jump points, so you get to actually fly your ship. In Starfield, you just point at a blue dot and then load. Arrive in your system, get scanned, load some more. Etc.

          I think competitors to anything should be considered in the genre of that something

          Interesting. I don’t actually think of Starfield as a space flight game since that’s such a minor part of the game and you don’t actually fly much, you mostly load screen between areas. I think of Starfield as an RPG with some space flavor, which is why I compared it to two other RPG’s. You’re mostly quick traveling between locations and then talking/role playing. The space flight is a (sadly) minor part of the game.

          In fact, I think Elite is a terrible comparison. But I get that the niche seems to be your jam so I get why you’d want to compare and contrast the two.

          • Shurimal@kbin.social
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            1 year ago

            RPG with some space flavor, which is why I compared it to two other RPG’s

            Sure, it is RPG first and foremost, space flight distant second. But it’s certainly not your typical swords-and-spells fantasy world RPG. Mass Effect would be the closest, but has even less space ship stuff. In fact, I don’t think there has recently been another thematically similar game.

            Star Citizen and Elite are IMO thematically much closer to Starfield than BG3, especially when we consider the core game mechanics (turn based party RPG vs. realtime first-person gunplay). The former two and Starfield boil down to your character using a spaceship to travel between planets and space POI-s, dogfighting in space and gunfights on foot with exploration, salvaging/scavenging, trading, bounty hunting and other activities to fill your time with.

  • srasmus@lemmy.world
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    1 year ago

    I haven’t played a new Bethesda game since Skyrim came out in 2011. So I went into starfield expecting Skyrim in space. I knew it would rely on more radiant randomly generated systems. I knew it wasn’t going to have entire planets. Based off my expectations, I believe they have all been met. I’ll probably log a ton of hours into the game. Was it overpriced? Maybe. But I don’t really buy new games all that often, so it’s hard for me to say.

    • c0c0c0@lemmy.world
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      1 year ago

      When you do the math on pennies per hour, it’s hard to argue that it’s overpriced.

  • charred@sh.itjust.works
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    1 year ago

    Honestly I haven’t been looking at the public reception at all because I’ve been playing it since it released. I didn’t even know people weren’t loving it, it’s exactly what I want from a Bethesda game and more (136 hours so far)

      • charred@sh.itjust.works
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        1 year ago

        Haha don’t worry I can take care of myself. The game has launched while I’m in a gap between finishing an industrial work placement and beginning my final year at uni so I’ve been making the most of it. Thank you for your concern!

    • Pohl@lemmy.world
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      1 year ago

      Honestly I assumed that the critical reception would be middling, the zeitgeist is done with this studio and it’s games. Which is completely fair they are janky and weird and frankly often break in un-fun ways.

      It’s a BGS game warts and all and I had a great time with it. I love these big, ambitious, broken games and this is a better than average one of them.