I feel like basically every soulsish title barring Sekiro can essentially be overcome by other means than just mechanical prowess, that’s what’s so good about them. I hate that they have the reputation they do cause they are actually way more approachable than people think. Sekiro though, and the Celeste post-game, can fairly be described as slogs that demand a certain level of mechanical prowess. Normally that’s less my thing like I said and I prefer the more open-ended, make-your-own-difficulty setup of the souls games. “Comfortable challenges” like you said, are normally more my jam. I’m far more likely to replay dark souls than Sekiro or Celeste. But occasionally I just get in a masochistic mindset i guess lol and that stuff really clicks for me. I think it can work as a kind of cope for sad brain stuff in a way, I find the distraction provided by committing to those mechanical challenges very all-encompassing which can be comforting in itself.
Maybe that’s why Sekiro kinda stonewalled me… I was gettin through it but I was also like Man, this is harder than Metal Gear Rising or Bayonetta, lol.
I have uncritical support for this occasional masochistic urge and a distraction/coping mechanism sounds very thematically fitting for Celeste.
yeah, it’s not like a Big Thing for me like i’m not constantly seeking out punishing platformers and stuff… but now and again a mechanically punishing game will just grab and hold my attention. It’s a weird mindset i get in from time to time i guess lol. Yeah sekiro is very different to the other titles in that mechanical skill/reactions is definitely more of a core thing that’s needed to beat (most of) the bosses. Some can still be cheesed in certain ways (and you better believe I used those cheeses when they were available), but it’s definitely difficult in a more specific, closed-off, rigid way than its sibling games. understandable that it’s not for everyone. and it’s the only from game i haven’t gone back to replay, hehe. but i did get a lot out of it when i was in that sicko mindset.
I like Sekiro and I am gonna go back to it, sometime. One of the issues I have is I’ve got a PS4 copy, and FromSoft games have the worst fucking framepacing, which makes parry timing at 30fps really tough. I gotta get on PC and go sicko mode
yeah i found ds3 really challenging on ps4, imagine sekiro is even worse. i recommend you do give it another shot on PC sometime! i definitely bounced off it a couple of times before it clicked for me, i was way too souls-brained going in. i think i even had a patcher installed to run it at 144fps lol
I feel like basically every soulsish title barring Sekiro can essentially be overcome by other means than just mechanical prowess, that’s what’s so good about them. I hate that they have the reputation they do cause they are actually way more approachable than people think. Sekiro though, and the Celeste post-game, can fairly be described as slogs that demand a certain level of mechanical prowess. Normally that’s less my thing like I said and I prefer the more open-ended, make-your-own-difficulty setup of the souls games. “Comfortable challenges” like you said, are normally more my jam. I’m far more likely to replay dark souls than Sekiro or Celeste. But occasionally I just get in a masochistic mindset i guess lol and that stuff really clicks for me. I think it can work as a kind of cope for sad brain stuff in a way, I find the distraction provided by committing to those mechanical challenges very all-encompassing which can be comforting in itself.
Maybe that’s why Sekiro kinda stonewalled me… I was gettin through it but I was also like Man, this is harder than Metal Gear Rising or Bayonetta, lol.
I have uncritical support for this occasional masochistic urge and a distraction/coping mechanism sounds very thematically fitting for Celeste.
yeah, it’s not like a Big Thing for me like i’m not constantly seeking out punishing platformers and stuff… but now and again a mechanically punishing game will just grab and hold my attention. It’s a weird mindset i get in from time to time i guess lol. Yeah sekiro is very different to the other titles in that mechanical skill/reactions is definitely more of a core thing that’s needed to beat (most of) the bosses. Some can still be cheesed in certain ways (and you better believe I used those cheeses when they were available), but it’s definitely difficult in a more specific, closed-off, rigid way than its sibling games. understandable that it’s not for everyone. and it’s the only from game i haven’t gone back to replay, hehe. but i did get a lot out of it when i was in that sicko mindset.
I like Sekiro and I am gonna go back to it, sometime. One of the issues I have is I’ve got a PS4 copy, and FromSoft games have the worst fucking framepacing, which makes parry timing at 30fps really tough. I gotta get on PC and go sicko mode
yeah i found ds3 really challenging on ps4, imagine sekiro is even worse. i recommend you do give it another shot on PC sometime! i definitely bounced off it a couple of times before it clicked for me, i was way too souls-brained going in. i think i even had a patcher installed to run it at 144fps lol