Is it perhaps a slow, laggy mess because Apple decided to break from the same convention that everyone else uses and has used for decades and now has to emulate a different processor architecture? Apple is the one who made gaming shittier on Macs, and they’re going to point to Death Stranding and Resident Evil 4, expecting the flood gates to be open, and now everyone’s going to port their games to Mac. Except they’re not. Apple won’t understand why not, but once again, as they’ve always done, breaking from convention and establishing your own standard that doesn’t play nice with what everyone else is building around is bad for developers. Before this, they were still making developers’ lives harder by not supporting certain graphics APIs. Valve made a Vulkan translation layer to Apple’s Metal, since Apple wouldn’t officially allow for Vulkan, and that was shortly before the architecture change.
Every other major application and service on Mac has ARM-native builds now, there’s not really an excuse for Valve. It’s especially silly when much of Steam is running through a Chromium engine, not machine code or anything else that might be difficult to port.
It is an excuse for Valve, because their business is selling thousands of games that do not have ARM-native builds. No action of Valve’s made Steam worse for Mac users. An action of Apple’s did that. At some point, it’s not worth it for Valve to update their application to be better for a platform that’s actively hostile to its business partners.
Is it perhaps a slow, laggy mess because Apple decided to break from the same convention that everyone else uses and has used for decades and now has to emulate a different processor architecture? Apple is the one who made gaming shittier on Macs, and they’re going to point to Death Stranding and Resident Evil 4, expecting the flood gates to be open, and now everyone’s going to port their games to Mac. Except they’re not. Apple won’t understand why not, but once again, as they’ve always done, breaking from convention and establishing your own standard that doesn’t play nice with what everyone else is building around is bad for developers. Before this, they were still making developers’ lives harder by not supporting certain graphics APIs. Valve made a Vulkan translation layer to Apple’s Metal, since Apple wouldn’t officially allow for Vulkan, and that was shortly before the architecture change.
Every other major application and service on Mac has ARM-native builds now, there’s not really an excuse for Valve. It’s especially silly when much of Steam is running through a Chromium engine, not machine code or anything else that might be difficult to port.
It is an excuse for Valve, because their business is selling thousands of games that do not have ARM-native builds. No action of Valve’s made Steam worse for Mac users. An action of Apple’s did that. At some point, it’s not worth it for Valve to update their application to be better for a platform that’s actively hostile to its business partners.