Digital data, flat line frequencies from interpreting ones and zeroes, doesn’t translate well to audible frequency without larger equipment like an audio interface. Maybe someday small devices will be able to use a larger sample rate for a comparable result, though.
My dude, I have a PhD in electrical engineering and actively work in the field of information theory, and I have no idea what you are talking about. We work in bandwidths a thousand times larger and can send millions of times more data using the same quantization depths as common digital audio modes. The difference is our transducers move no mass. The thing which makes acoustic waves “special” is literally the that you must move air to make them. The digital/information side is identical.
Human hearing upper limit for discernable sounds is about half or more than 48kHz standard for high quality audio, but those samples would generally be the peaks and lows of the audio signal. The problem is that interpolating that to a decent sized wave is generally done with large components from a bygone era, analogue-digital audio interfaces, in many cases with some noteworthy latencies, and Transducers alone do not do that.
Any digital to audible sound solution on the market is basically going to be the same sound quality until you get into dollar-store territory.
The quality of the headphones largely comes down to the quality of the transducers themselves, so the cable interface doesn’t really change that.
Digital data, flat line frequencies from interpreting ones and zeroes, doesn’t translate well to audible frequency without larger equipment like an audio interface. Maybe someday small devices will be able to use a larger sample rate for a comparable result, though.
My dude, I have a PhD in electrical engineering and actively work in the field of information theory, and I have no idea what you are talking about. We work in bandwidths a thousand times larger and can send millions of times more data using the same quantization depths as common digital audio modes. The difference is our transducers move no mass. The thing which makes acoustic waves “special” is literally the that you must move air to make them. The digital/information side is identical.
My dude, it’s a good thing you decided to stay in school because clearly you’re going to need it. Dumbass flexing his degree at me, smh.
What do you think the problem is exactly? Low sample rate? Are you familiar with the Nyquist sampling theorem?
Human hearing upper limit for discernable sounds is about half or more than 48kHz standard for high quality audio, but those samples would generally be the peaks and lows of the audio signal. The problem is that interpolating that to a decent sized wave is generally done with large components from a bygone era, analogue-digital audio interfaces, in many cases with some noteworthy latencies, and Transducers alone do not do that.
Any digital to audible sound solution on the market is basically going to be the same sound quality until you get into dollar-store territory.
???