• @SomeGuy69@lemmy.world
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    15 hours ago

    It’s too early. In 10 years Nintendo will, it’s the Nintendo rhythm.

    You don’t have to shove AI into everything but it allows for a lot of amazing and crazy things. Gameplay first and I don’t think we need AI for this, but a lot of side elements can be handled by AI. Be it sounds, dialogues, voices, randomness in monster or level design etc. In general, AI could be good with filling games with content without it being generic. It will help to elevate content past obviously identifiable “random” content. Same way an AI image doesn’t look AI if it’s well made. However, we’ll get a lot of shovelware stuff of lazy companies, no one needs those.

    • @Asafum@feddit.nl
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      12 hours ago

      I know it was funky in its initial release, but I miss when openAI had free api access so a bunch of games temporarily had chat with NPCs. It was really cool.

      Spacebourne 2 had an AI ship computer you could ask questions or whatever. Craftopia had all NPCs and monsters with chat capabilities which was kinda hilarious because a goblin that’s attacking you would tell you it’s peaceful and would never hurt anyone lol

      It’s one thing I’ve wanted forever to be in a video game, the ability to communicate what I want to communicate and to get dynamic responses, not just some dialogue wheel or whatever

    • HobbitFoot
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      714 hours ago

      There is already a lot of work in generative game design that doesn’t involve AI, including a lot of procedurally generated items. There is also a lot of bad generated designs as the inputs allowed to be changed are not sufficient enough to create enough variance.

    • @1984
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      14 hours ago

      I mean, look at No Man’s Sky. It’s not Ai but some algorithm creating the world and it looks really generic and the same everywhere.

      I hope using AI can make worlds like that feel actually different.